Pathfinder 1e Spell Conjuration Summoning

Summon Ancestral Guardian

You call the spirits of two ancestors to manifest in the mortal world and attack your enemies.

School
Conjuration
Casting Time
1 standard action
Range
Medium (100 ft. + 10 ft./level)
Target
—
Duration
1 round/level (D)
Saving Throw
None
Spell Resistance
Yes
Components
V S F DF

You call the spirits of two ancestors to manifest in the mortal world and attack your enemies. Each appears as a transparent image of a powerful, wise dwarf armed with a traditional dwarven weapon of your choice. These spirits move and attack at your direction, each having the abilities of a spiritual weapon, except they can attack different targets and deal physical damage (bludgeoning, piercing, or slashing, according to the weapon the spirit wields) instead of force damage. Like creatures conjured with a summon monster spell, your ancestors are not harmed if these manifestations are destroyed.

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