Summon Stampede
You conjure a herd of aurochs or similar herd animal that immediately stampedes in the direction you indicate.
- School
- Conjuration
- Casting Time
- 1 round
- Range
- Medium (100 ft. + 10 ft./level)
- Area
- (such as over a cliff or through a fire) or force it to move through a solid barrier, the herd stops at the obstacle and moves in a new randomly determined direction until it reaches another obstacle or the spell's duration ends.
- Duration
- 1 round/level
- Saving Throw
- Reflex halves (see text)
- Spell Resistance
- No
- Components
- V S M
You conjure a herd of aurochs or similar herd animal that immediately stampedes in the direction you indicate. The herd takes up a 20-foot-radius space and moves at a rate of 120 feet per round in a straight line. Any creatures caught in the herd's path take 4d6+9 points of damage that round as they are trampled beneath dozens of animals' hooves. A successful Reflex save halves this damage.
If the stampede's path would put it in an obviously dangerous area (such as over a cliff or through a fire) or force it to move through a solid barrier, the herd stops at the obstacle and moves in a new randomly determined direction until it reaches another obstacle or the spell's duration ends.