Pathfinder 1e Spell Conjuration Summoning

Summon Stampede

You conjure a herd of aurochs or similar herd animal that immediately stampedes in the direction you indicate.

School
Conjuration
Casting Time
1 round
Range
Medium (100 ft. + 10 ft./level)
Area
(such as over a cliff or through a fire) or force it to move through a solid barrier, the herd stops at the obstacle and moves in a new randomly determined direction until it reaches another obstacle or the spell's duration ends.
Duration
1 round/level
Saving Throw
Reflex halves (see text)
Spell Resistance
No
Components
V S M

You conjure a herd of aurochs or similar herd animal that immediately stampedes in the direction you indicate. The herd takes up a 20-foot-radius space and moves at a rate of 120 feet per round in a straight line. Any creatures caught in the herd's path take 4d6+9 points of damage that round as they are trampled beneath dozens of animals' hooves. A successful Reflex save halves this damage.

If the stampede's path would put it in an obviously dangerous area (such as over a cliff or through a fire) or force it to move through a solid barrier, the herd stops at the obstacle and moves in a new randomly determined direction until it reaches another obstacle or the spell's duration ends.

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