Pathfinder 1e Spell Conjuration Summoning

Summon Thanadaemon

This spell functions like summon monster, except it summons a single thanadaemon.

School
Conjuration
Casting Time
1 round
Range
Close (25 ft. + 5 ft./2 levels)
Area
With enough open water to accommodate the daemon's skiff, or when on the Astral Plane or Ethereal Plane.
Duration
1 round/level (D)
Saving Throw
None
Spell Resistance
No
Components
V S F

This spell functions like summon monster, except it summons a single thanadaemon. You can only use this spell in an area with enough open water to accommodate the daemon's skiff, or when on the Astral Plane or Ethereal Plane.

View references and cross-links for Summon Thanadaemon

TheCrazyGM is an open library and a Forge for building — and publishing — your own.

Create a free account How publishing works What is a World?

A free account lets you start or join a Group: a roster, a provably-fair dice channel and a party character showcase for your table. Groups are free.

OGL 1.0a Notice. Pathfinder-derived Open Game Content on this page is used under the Open Game License v1.0a and Section 15 notice.