Pathfinder 1e Spell Abjuration

Sunder Breaker

Wards target so next sunder against it deals 1d6 force damage/level to the attacker's weapon.

School
Abjuration
Casting Time
1 standard action
Range
Touch
Target
Creature touched
Duration
1 min./level or until discharged
Saving Throw
Will negates (harmless) and see text
Spell Resistance
Yes
Components
V S

You place an invisible ward upon the target. The next time a creature succeeds at a sunder combat maneuver against the target, the attacker's weapon takes 1d6 points of damage per caster level (maximum 10d6). If the attacker used a natural weapon for the sunder, the attacker takes half this damage. Spell resistance applies to this damage. The attacker can attempt a Fortitude save to halve this damage. The ward on the target counts as a magical trap and can be detected and disabled as such.

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