Pathfinder 1e
Spell
Abjuration
Sunder Breaker
Wards target so next sunder against it deals 1d6 force damage/level to the attacker's weapon.
- School
- Abjuration
- Casting Time
- 1 standard action
- Range
- Touch
- Target
- Creature touched
- Duration
- 1 min./level or until discharged
- Saving Throw
- Will negates (harmless) and see text
- Spell Resistance
- Yes
- Components
- V S
You place an invisible ward upon the target. The next time a creature succeeds at a sunder combat maneuver against the target, the attacker's weapon takes 1d6 points of damage per caster level (maximum 10d6). If the attacker used a natural weapon for the sunder, the attacker takes half this damage. Spell resistance applies to this damage. The attacker can attempt a Fortitude save to halve this damage. The ward on the target counts as a magical trap and can be detected and disabled as such.