Pathfinder 1e Spell Transmutation

Tireless Pursuit

Ignore fatigue while hustling.

School
Transmutation
Casting Time
1 standard action
Range
Personal
Target
You
Duration
1 hour/level (D)
Saving Throw
—
Spell Resistance
No
Components
V S M

You harden your body against the stresses of long travel. You halve the damage caused by hustling and forced marching (see Pathfinder RPG Core Rulebook 171). In addition, for the duration of the spell you ignore any fatigue caused by such travel. Once the spell ends, if you still have any nonlethal damage caused by the hustling or forced march, you become fatigued, or exhausted if already fatigued.

Attribution

Seeded catalog content, attributed to Paizo Inc. by catalog provenance — not an individual Open Game License attestation. Licensing for reproduced SRD content is covered by the site's Section 15 register.

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