Pathfinder 1e Spell Transmutation

Titanic Anchoring

You become grounded and nearly immovable.

School
Transmutation
Casting Time
1 standard action
Range
Personal
Target
You
Duration
1 round/level
Saving Throw
—
Spell Resistance
No
Components
V S M

You become grounded and nearly immovable. You are immune to the pull and push special abilities, and all bull rush, grapple, overrun, reposition, and trip combat maneuvers made by creatures your size or smaller always fail. You gain a +10 bonus to your CMD against those combat maneuver checks made by creatures larger than you.

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