Pathfinder 1e Spell Abjuration

Tough Crowd

You fortify your allies against attempts to control or mislead them.

School
Abjuration
Casting Time
1 standard action
Range
Medium (100 ft. + 10 ft./level)
Target
1 creature/level
Duration
10 minutes/level
Saving Throw
Will negates (harmless)
Spell Resistance
Yes
Components
V S

You fortify your allies against attempts to control or mislead them. Each ally in the spell's range gains a +4 insight bonus on the saving throw to resist the next enchantment or illusion spell cast on it. In addition, the DC of any Bluff, Diplomacy, Disguise, or Intimidate check to influence an affected character increases by 4 for the duration of the spell.

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