Transmute Blood To Acid
Target takes acid damage each round, and its attackers take acid damage.
- School
- Transmutation
- Casting Time
- 1 standard action
- Range
- Close (25 ft. + 5 ft./2 levels)
- Target
- One living creature
- Duration
- Concentration (maximum 1 round/5 levels)
- Saving Throw
- Fortitude half
- Spell Resistance
- Yes
- Components
- V S M · 10 gp
You transmute blood in the target's body to acid, dealing 1d6 points of acid damage/2 levels (maximum 12d6) each round. The creature is staggered and sickened by the debilitating pain. A successful Fortitude save each round halves the damage and negates the staggered condition for 1 round. If this damage reduces the creature to 0 or fewer hit points, it dissolves, leaving only the barest trace of remains. A dissolved creature's equipment is unaffected.
Anyone who strikes the target with a non-reach melee weapon, natural weapon, or unarmed attack takes 3d6 points of acid damage as the acidic blood sprays on the attacker. If the attack is from a piercing or slashing manufactured weapon, the weapon also takes this damage.
This spell has no effect on creatures immune to critical hits or bleed effects.