Pathfinder 1e
Spell
Abjuration
Trap Ward
The protection provided by this spell comes into play whenever the caster is subjected to the effects of a magical trap.
- School
- Abjuration
- Casting Time
- 1 standard action
- Range
- Personal
- Target
- You
- Duration
- 10 minutes/level or until discharged
- Saving Throw
- —
- Spell Resistance
- No
- Components
- V S M · 100 gp
The protection provided by this spell comes into play whenever the caster is subjected to the effects of a magical trap.
The spell immediately discharges and interferes with the trap's function in an attempt to counter the trap's magic. When this occurs, make a caster level check as an immediate action. The DC of this check is equal to the trap's Disable Device DC. If you're successful, the trap ward dispels the magical effect of the trap before the effect actually manifests, effectively preventing the trap from triggering for the next 1d4 rounds and ending this spell immediately.