Pathfinder 1e Spell Abjuration

Trap Ward

The protection provided by this spell comes into play whenever the caster is subjected to the effects of a magical trap.

School
Abjuration
Casting Time
1 standard action
Range
Personal
Target
You
Duration
10 minutes/level or until discharged
Saving Throw
—
Spell Resistance
No
Components
V S M · 100 gp

The protection provided by this spell comes into play whenever the caster is subjected to the effects of a magical trap.

The spell immediately discharges and interferes with the trap's function in an attempt to counter the trap's magic. When this occurs, make a caster level check as an immediate action. The DC of this check is equal to the trap's Disable Device DC. If you're successful, the trap ward dispels the magical effect of the trap before the effect actually manifests, effectively preventing the trap from triggering for the next 1d4 rounds and ending this spell immediately.

View references and cross-links for Trap Ward

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