Pathfinder 1e Spell Necromancy Shadow

Umbral Strike

You create a bolt of dark energy and use it to make a ranged touch attack that ignores concealment (but not total concealment).

School
Necromancy
Casting Time
1 standard action
Range
Medium (100 ft. + 10 ft./level)
Target
1 creature
Duration
1 round/level
Saving Throw
Fortitude partial
Spell Resistance
Yes
Components
V S M

You create a bolt of dark energy and use it to make a ranged touch attack that ignores concealment (but not total concealment).

If you hit, the target takes 1d6 points of damage per caster level (maximum 20d6). Half of this damage is cold damage and half of it is negative energy. The bolt's shadow expands and covers the target, rendering him blind for the duration of the spell. A successful Fortitude save halves the damage and negates the blind condition.

View references and cross-links for Umbral Strike

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