Pathfinder 1e Spell Illusion

Umbral Weapon

A shadowy afterimage trails behind the targeted weapon, potentially damaging foes even when the weapon misses.

School
Illusion
Casting Time
1 standard action
Range
Touch
Target
Melee weapon touched
Duration
1 round/level
Saving Throw
None
Spell Resistance
Yes
Components
V S M

A shadowy afterimage trails behind the targeted weapon, potentially damaging foes even when the weapon misses.

Once per round, when the weapon's wielder misses a creature with the target weapon, the wielder can reroll the attack. If the reroll hits, the spell hits the targeted creature and deals 1d8 points of cold damage, plus 1 additional point per 2 caster levels (maximum +10). If an attacked creature has spell resistance, you must attempt a caster level check (1d20 + caster level) against that spell resistance the first time the spell damages the target.

If the creature successfully resists umbral weapon, the spell is dispelled. If not, the creature takes damage as normal.

View references and cross-links for Umbral Weapon

TheCrazyGM is an open library and a Forge for building — and publishing — your own.

Create a free account How publishing works What is a World?

A free account lets you start or join a Group: a roster, a provably-fair dice channel and a party character showcase for your table. Groups are free.

OGL 1.0a Notice. Pathfinder-derived Open Game Content on this page is used under the Open Game License v1.0a and Section 15 notice.