Pathfinder 1e Spell Conjuration Teleportation

Urban Step

You set up a magical connection between two doors (or other physical portals, such as windows) that both must be within range, line of sight, and line of effect.

School
Conjuration
Casting Time
1 standard action
Range
Medium
Target
Two doors or other portals in range
Duration
1 round
Saving Throw
Spell Resistance
No
Components
V S M
You set up a magical connection between two doors (or other physical portals, such as windows) that both must be within range, line of sight, and line of effect. During the spell's duration, you can move through one of the two portals. When you do, you teleport to the other portal, emerging in either direction. Both portals must be open and unobstructed when you cast the spell and enter the first portal, and they both must be large enough for you to fit through, otherwise the spell ends and the teleportation fails. You can bring along objects as long as their combined weight doesn't exceed your maximum load. You can't bring other creatures with you, and other creatures that go through the portals don't teleport. Once you step through, the spell ends and you can't take any other actions until your next turn.

This entry is Open Game Content. TheCrazyGM is an open library and a Forge for building — and publishing — your own.

How publishing works Browse worlds
OGL 1.0a Notice. Pathfinder-derived Open Game Content on this page is used under the Open Game License v1.0a and Section 15 notice.