Pathfinder 1e Spell Abjuration

Vestment Of The Champion

Armor or shield gains a +1 enhancement per four levels.

School
Abjuration
Casting Time
1 standard action
Range
Touch
Target
Armor or shield touched
Duration
1 minute/level
Saving Throw
None
Spell Resistance
No
Components
V S

This functions as magic vestment, except it only affects armor or a shield you are wearing or carrying. If the armor or shield is worn or carried by anyone other than you, the spell has no effect, but resumes its effect when you are wearing or carrying it again.

Effects

armor or shield touched
Attribution

Seeded catalog content, attributed to Paizo Inc. by catalog provenance — not an individual Open Game License attestation. Licensing for reproduced SRD content is covered by the site's Section 15 register.

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OGL 1.0a Notice. Pathfinder-derived Open Game Content on this page is used under the Open Game License v1.0a and Section 15 notice.