Pathfinder 1e
Spell
Conjuration
Creation
Winter Grasp
Ice encrusts the ground, radiating supernatural cold and making it hard for creatures to maintain their balance.
- School
- Conjuration
- Casting Time
- 1 standard action
- Range
- Medium
- Target
- 20-ft.-radius spread
- Duration
- (CASTERLEVEL) rounds
- Saving Throw
- None
- Spell Resistance
- No
- Components
- V S M DF
Ice encrusts the ground, radiating supernatural cold and making it hard for creatures to maintain their balance. This icy ground is treated as normal ice, forcing creatures to spend 2 squares of movement to enter an icy square and increasing the DC of Acrobatics checks in the area by 5. A creature that begins its turn in the affected area takes 1d6 points of cold damage and takes a -2 penalty on saving throws against spells with the cold descriptor for 1 round.