Pathfinder 1e Spell Conjuration Creation

Winter Grasp

Ice encrusts the ground, radiating supernatural cold and making it hard for creatures to maintain their balance.

School
Conjuration
Casting Time
1 standard action
Range
Medium
Target
20-ft.-radius spread
Duration
(CASTERLEVEL) rounds
Saving Throw
None
Spell Resistance
No
Components
V S M DF
Ice encrusts the ground, radiating supernatural cold and making it hard for creatures to maintain their balance. This icy ground is treated as normal ice, forcing creatures to spend 2 squares of movement to enter an icy square and increasing the DC of Acrobatics checks in the area by 5. A creature that begins its turn in the affected area takes 1d6 points of cold damage and takes a -2 penalty on saving throws against spells with the cold descriptor for 1 round.

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