Pathfinder 1e Spell Abjuration

With The Wind

You create eddies in the air around the subject that protect it from being checked or blown away.

School
Abjuration
Casting Time
1 standard action
Range
Close
Target
One creature
Duration
(CASTERLEVEL) minutes
Saving Throw
Will negates (harmless)
Spell Resistance
Yes
Components
V S
You create eddies in the air around the subject that protect it from being checked or blown away. The target can't be moved by winds of less than windstorm force unless it wishes to be.

This entry is Open Game Content. TheCrazyGM is an open library and a Forge for building — and publishing — your own.

How publishing works Browse worlds
OGL 1.0a Notice. Pathfinder-derived Open Game Content on this page is used under the Open Game License v1.0a and Section 15 notice.