Pathfinder 1e Spell Divination

Witness

See through the target's eyes and ears.

School
Divination
Casting Time
1 standard action
Range
Long (400 ft. + 40 ft./level)
Target
One living creature
Duration
1 minute/level (D)
Saving Throw
Will negates (harmless)
Spell Resistance
No
Components
V S

You link your senses to the target, allowing you to see and hear through its eyes and ears. As a move action you can shift your senses from yourself to the target or back again. When using the target's senses, you are blind and deaf. When perceiving through the target, you use its normal and special senses (such as darkvision), not your own.

Effects

one living creature
Attribution

Seeded catalog content, attributed to Paizo Inc. by catalog provenance — not an individual Open Game License attestation. Licensing for reproduced SRD content is covered by the site's Section 15 register.

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