Pathfinder 1e Template

Aerial Creature

Aerial creatures are native denizens of the Elemental Planes of Air, and they possess unique adaptations to help them survive there.

Class
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Kind
Template
Granted Spells
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Features
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Aerial creatures are native denizens of the Elemental Planes of Air, and they possess unique adaptations to help them survive there. This template can be applied only to a non-outsider with none of the subtypes that follow: air, cold, earth, fire, or water. An aerial creature's CR increases by 1 only if the base creature has 5 or more HD.

Rebuild Rules

  • Type The creature gains the air subtype.
  • Senses The creature gains darkvision 60 ft.
  • Defensive Abilities The creature gains DR and resistance to electricity as noted on the table below
  • Speed The creature gains a fly speed equal to its highest speed with perfect maneuverability (maximum fly speed of 10 feet per HD)
  • Attacks The creature deals additional electricity damage as noted on the table below on attacks with natural weapons and metal weapons.
  • Hit Dice
  • DR
  • Resist Electricity
  • Electricity Damage
  • 1-4
  • --
  • 10
  • 1 point
  • 5-10
  • 3/--
  • 15
  • 1d6
  • 11+
  • 5/--
  • 20
  • 2d6
Attribution

Rules content from Paizo Inc., reproduced by TheCrazyGM under the Open Game License v1.0a. Licensing for reproduced SRD content is covered by the site's Section 15 register.

Monster Summoner's Handbook · OGL-1.0a

Added to the library by eco_the_exploiter on Oct. 1, 2026.

Rules Mechanics: Open Game Content — OGL-1.0a

Open Game Content reproduced from Monster Summoner's Handbook by TheCrazyGM under the OGL-1.0a. Copyright in the reproduced material is held by its original publisher, named in this site's Section 15 notice. The core designation is TheCrazyGM's assertion that the material faithfully matches its cited source; that attestation was recorded by Monster Summoner's Handbook on 2026-10-01.

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