Choose a pile of bones or a corpse of a Medium or Small Humanoid within range.
Cleric Level 3 Spells
A cleric casts divine spells granted by a deity, preparing spells each day from the cleric spell list. Learn more about the Cleric class.
Choose any number of creatures within range.
You touch a creature, which must succeed on a Wisdom saving throw or become cursed for the duration.
You create an Invisible sensor within range in a location familiar to you (a place you have visited or seen before) or in an obvious location that is unfamiliar to you (such as behind a door, around a corner, or in a grove of trees).
You create 45 pounds of food and 30 gallons of fresh water on the ground or in containers within range—both useful in fending off the hazards of malnutrition and dehydration.
For the duration, sunlight spreads from a point within range and fills a 60-foot-radius Sphere.
Choose one creature, object, or magical effect within range.
You inscribe a glyph that later unleashes a magical effect.
You create a 10-foot-radius, 20-foot-tall Cylinder of magical energy centered on a point on the ground that you can see within range.
Up to six creatures of your choice that you can see within range regain Hit Points equal to 2d4 plus your spellcasting ability modifier.
You step into a stone object or surface large enough to fully contain your body, merging yourself and your equipment with the stone for the duration.
For the duration, the willing creature you touch has Resistance to one damage type of your choice: Acid, Cold, Fire, Lightning, or Thunder.
At your touch, all curses affecting one creature or object end.
You touch a creature that has died within the last minute.
You send a short message of 25 words or fewer to a creature you have met or a creature described to you by someone who has met it.
You grant the semblance of life to a corpse of your choice within range, allowing it to answer questions you pose.
Protective spirits flit around you in a 15-foot Emanation for the duration.
This spell grants the creature you touch the ability to understand any spoken or signed language that it hears or sees.
This spell grants the ability to move across any liquid surface—such as water, acid, mud, snow, quicksand, or lava—as if it were harmless solid ground (creatures crossing molten lava can still take damage from the heat).