You conjure a spirit from the Upper Planes, which manifests as a pillar of light in a 10-foot-radius, 40-foot-high Cylinder centered on a point within range.
Cleric Level 7 Spells
A cleric casts divine spells granted by a deity, preparing spells each day from the cleric spell list. Learn more about the Cleric class.
You utter a word imbued with power from the Upper Planes.
You step into the border regions of the Ethereal Plane, where it overlaps with your current plane.
A storm of fire appears within range.
You and up to eight willing creatures who link hands in a circle are transported to a different plane of existence.
A creature you touch regains 4d8 + 15 Hit Points.
With a touch, you revive a dead creature that has been dead for no more than a century, didn't die of old age, and wasn't Undead when it died.
You inscribe a harmful glyph either on a surface (such as a section of floor or wall) or within an object that can be closed (such as a book or chest).