Library / Spells / Cleric Spells

Cleric Level 2 Spells

A cleric casts divine spells granted by a deity, preparing spells each day from the cleric spell list. Learn more about the Cleric class.

Abjuration Level 2

Choose up to three creatures within range.

Class Levels:
Bard Druid Cleric Ranger Paladin
Divination Level 2 Ritual

You receive an omen from an otherworldly entity about the results of a course of action that you plan to take within the next 30 minutes.

Class Levels:
Druid Cleric Wizard
Transmutation Level 2

One creature that you can see within range must succeed on a Constitution saving throw, or it has the Blinded or Deafened condition (your choice) for the duration.

Class Levels:
Bard Cleric Wizard Sorcerer
Enchantment Level 2 Concentration

Each Humanoid in a 20-foot-radius Sphere centered on a point you choose within range must succeed on a Charisma saving throw or be affected by one of the following effects (choose for each creature): - The creature has Immunity to the Charm

Class Levels:
Bard Cleric
Evocation Level 2

A flame springs from an object that you touch.

Class Levels:
Druid Cleric Wizard
Transmutation Level 2 Concentration

You touch a creature and choose Strength, Dexterity, Intelligence, Wisdom, or Charisma.

Class Levels:
Bard Druid Cleric Ranger Wizard Sorcerer
Divination Level 2

You sense any trap within range that is within line of sight.

Class Levels:
Druid Cleric Ranger
Necromancy Level 2 Ritual

You touch a corpse or other remains.

Class Levels:
Cleric Wizard Paladin
Enchantment Level 2 Concentration

Choose a Humanoid that you can see within range.

Class Levels:
Bard Druid Cleric Wizard Warlock Sorcerer
Abjuration Level 2

You touch a creature and end one condition on it: Blinded, Deafened, Paralyzed, or Poisoned.

Class Levels:
Bard Druid Cleric Ranger Paladin
Divination Level 2 Concentration

Describe or name an object that is familiar to you.

Class Levels:
Bard Druid Cleric Ranger Wizard Paladin
Abjuration Level 2

Up to five creatures of your choice who remain within range for the spell's entire casting gain the benefits of a Short Rest and also regain 2d8 Hit Points.

Class Levels:
Cleric Paladin
Abjuration Level 2

You touch a creature and end the Poisoned condition on it.

Class Levels:
Druid Cleric Ranger Paladin
Illusion Level 2 Concentration Ritual

For the duration, no sound can be created within or pass through a 20-foot-radius Sphere centered on a point you choose within range.

Class Levels:
Bard Cleric Ranger
Evocation Level 2 Concentration

You create a floating, spectral force that resembles a weapon of your choice and lasts for the duration.

Class Levels:
Cleric
Abjuration Level 2

You touch another creature that is willing and create a mystic connection between you and the target until the spell ends.

Class Levels:
Cleric Paladin
Enchantment Level 2

You create a magical zone that guards against deception in a 15-foot-radius Sphere centered on a point within range.

Class Levels:
Bard Cleric Paladin