Three illusory duplicates of yourself appear in your space.
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You gain the Invisible condition at the same time that an illusory double of you appears where you are standing.
Briefly surrounded by silvery mist, you teleport up to 30 feet to an unoccupied space you can see.
You attempt to reshape another creature's memories.
When the Cylinder appears, each creature in it makes a Constitution saving throw.
Choose an area of terrain no larger than 40 feet on a side within range.
For the duration, you hide a target that you touch from Divination spells.
You radiate a concealing aura in a 30-foot Emanation for the duration.
A passage appears at a point that you can see on a wooden, plaster, or stone surface (such as a wall, ceiling, or floor) within range and lasts for the duration.
You attempt to craft an illusion in the mind of a creature you can see within range.
You tap into the nightmares of a creature you can see within range and create an illusion of its deepest fears, visible only to that creature.
A Large, quasi-real, horselike creature appears on the ground in an unoccupied space of your choice within range.
You beseech an otherworldly entity for aid.
You attempt to bind a Celestial, an Elemental, a Fey, or a Fiend to your service.
You and up to eight willing creatures who link hands in a circle are transported to a different plane of existence.
This spell channels vitality into plants.
You spray toxic mist at a creature within range.
You attempt to transform a creature that you can see within range into a Beast.
A wave of healing energy washes over one creature you can see within range.
You compel one creature you can see within range to die.
You overwhelm the mind of one creature you can see within range.
Up to five creatures of your choice who remain within range for the spell's entire casting gain the benefits of a Short Rest and also regain 2d8 Hit Points.
You create a magical effect within range.
Eight rays of light flash from you in a 60-foot Cone.