Showing spells 97–120 of 133.
Abjuration
Level 1
Concentration
Until the spell ends, one willing creature you touch is protected against creatures that are Aberrations, Celestials, Elementals, Fey, Fiends, or Undead.
Classes:
Druid
Cleric
Wizard
Paladin
Warlock
Necromancy
Level 2
Concentration
A beam of enervating energy shoots from you toward a creature within range.
Classes:
Wizard
Warlock
Abjuration
Level 4
Concentration
A shimmering sphere encloses a Large or smaller creature or object within range.
Classes:
Wizard
Abjuration
Cantrip
Concentration
You touch a willing creature and choose a damage type: Acid, Bludgeoning, Cold, Fire, Lightning, Necrotic, Piercing, Poison, Radiant, Slashing, or Thunder.
Classes:
Druid
Cleric
Transmutation
Level 7
Concentration
This spell reverses gravity in a 50-foot-radius, 100 foot high Cylinder centered on a point within range.
Classes:
Druid
Wizard
Sorcerer
Divination
Level 5
Concentration
You can see and hear a creature you choose that is on the same plane of existence as you.
Classes:
Bard
Druid
Cleric
Wizard
Warlock
Transmutation
Level 9
Concentration
You shape-shift into another creature for the duration or until you take a Magic action to shape-shift into a different eligible form.
Classes:
Druid
Wizard
Abjuration
Level 1
Concentration
A shimmering field surrounds a creature of your choice within range, granting it a +2 bonus to AC for the duration.
Classes:
Cleric
Paladin
Transmutation
Level 2
Concentration
The target hit by the strike takes an extra 2d6 Radiant damage from the attack.
Classes:
Paladin
Illusion
Level 2
Concentration
Ritual
For the duration, no sound can be created within or pass through a 20-foot-radius Sphere centered on a point you choose within range.
Classes:
Bard
Cleric
Ranger
Illusion
Level 1
Concentration
You create the image of an object, a creature, or some other visible phenomenon that is no larger than a 15-foot Cube.
Classes:
Bard
Wizard
Sorcerer
Enchantment
Level 1
Concentration
Each creature of your choice in a 5-foot-radius Sphere centered on a point within range must succeed on a Wisdom saving throw or have the Incapacitated condition until the end of its next turn, at which point it must repeat the save.
Classes:
Bard
Wizard
Sorcerer
Conjuration
Level 3
Concentration
Until the spell ends, sleet falls in a 40-foot-tall, 20-foot-radius Cylinder centered on a point you choose within range.
Classes:
Druid
Wizard
Sorcerer
Transmutation
Level 3
Concentration
You alter time around up to six creatures of your choice in a 40-foot Cube within range.
Classes:
Bard
Wizard
Sorcerer
Transmutation
Level 2
Concentration
Until the spell ends, one willing creature you touch gains the ability to move up, down, and across vertical surfaces and along ceilings, while leaving its hands free.
Classes:
Wizard
Warlock
Sorcerer
Transmutation
Level 2
Concentration
The ground in a 20-foot-radius Sphere centered on a point within range sprouts hard spikes and thorns.
Classes:
Druid
Ranger
Conjuration
Level 3
Concentration
Protective spirits flit around you in a 15-foot Emanation for the duration.
Classes:
Cleric
Evocation
Level 2
Concentration
You create a floating, spectral force that resembles a weapon of your choice and lasts for the duration.
Classes:
Cleric
Conjuration
Level 3
Concentration
You create a 20-foot-radius Sphere of yellow, nauseating gas centered on a point within range.
Classes:
Bard
Wizard
Sorcerer
Transmutation
Level 4
Concentration
Until the spell ends, one willing creature you touch has Resistance to Bludgeoning, Piercing, and Slashing damage.
Classes:
Druid
Ranger
Wizard
Sorcerer
Conjuration
Level 9
Concentration
A churning storm cloud forms for the duration, centered on a point within range and spreading to a radius of 300 feet.
Classes:
Druid
Enchantment
Level 2
Concentration
You suggest a course of activity—described in no more than 25 words—to one creature you can see within range that can hear and understand you.
Classes:
Bard
Wizard
Warlock
Sorcerer
Conjuration
Level 5
Concentration
You call forth a Dragon spirit.
Classes:
Wizard
Evocation
Level 6
Concentration
You launch a sunbeam in a 5-foot-wide, 60-foot-long Line.
Classes:
Druid
Cleric
Wizard
Sorcerer