A beam of enervating energy shoots from you toward a creature within range.
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A shimmering sphere encloses a Large or smaller creature or object within range.
You touch a willing creature and choose a damage type: Acid, Bludgeoning, Cold, Fire, Lightning, Necrotic, Piercing, Poison, Radiant, Slashing, or Thunder.
This spell reverses gravity in a 50-foot-radius, 100 foot high Cylinder centered on a point within range.
You can see and hear a creature you choose that is on the same plane of existence as you.
You shape-shift into another creature for the duration or until you take a Magic action to shape-shift into a different eligible form.
A shimmering field surrounds a creature of your choice within range, granting it a +2 bonus to AC for the duration.
The target hit by the strike takes an extra 2d6 Radiant damage from the attack.
For the duration, no sound can be created within or pass through a 20-foot-radius Sphere centered on a point you choose within range.
You create the image of an object, a creature, or some other visible phenomenon that is no larger than a 15-foot Cube.
Each creature of your choice in a 5-foot-radius Sphere centered on a point within range must succeed on a Wisdom saving throw or have the Incapacitated condition until the end of its next turn, at which point it must repeat the save.
Until the spell ends, sleet falls in a 40-foot-tall, 20-foot-radius Cylinder centered on a point you choose within range.
You alter time around up to six creatures of your choice in a 40-foot Cube within range.
Until the spell ends, one willing creature you touch gains the ability to move up, down, and across vertical surfaces and along ceilings, while leaving its hands free.
The ground in a 20-foot-radius Sphere centered on a point within range sprouts hard spikes and thorns.
Protective spirits flit around you in a 15-foot Emanation for the duration.
You create a floating, spectral force that resembles a weapon of your choice and lasts for the duration.
You create a 20-foot-radius Sphere of yellow, nauseating gas centered on a point within range.
Until the spell ends, one willing creature you touch has Resistance to Bludgeoning, Piercing, and Slashing damage.
A churning storm cloud forms for the duration, centered on a point within range and spreading to a radius of 300 feet.
You suggest a course of activity—described in no more than 25 words—to one creature you can see within range that can hear and understand you.
You call forth a Dragon spirit.
You launch a sunbeam in a 5-foot-wide, 60-foot-long Line.
You gain the ability to move or manipulate creatures or objects by thought.