Library / Character Variants

Domains Compendium

Browse alternate class packages by parent class, source, and summary. This is the quick compendium surface before dropping into full archetype rules text.

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Showing 1–20 of 99 domains.
Cleric

At 8th level, you can emit a 30-foot protective aura as a standard action.

advanced_players_guide subdomain
Cleric

As a standard action, you can unleash an arc of electricity targeting any foe within 30 feet as a ranged touch attack.

core_rulebook domain
Cleric

At 8th level, as a standard action, you can ask one question of a dead creature as if using speak with dead.

advanced_players_guide subdomain
Cleric

You can speak with animals, as per the spell, for a number of rounds per day equal to 3 + your cleric level.

core_rulebook domain
Cleric

As a standard action you can become a beacon of arcane energy until the end of your next turn.

advanced_players_guide subdomain
Cleric

At 8th level, you can emit a 30-foot aura of menace as a standard action.

advanced_players_guide subdomain
Cleric

You can cast mending at will, using your cleric level as the caster level to repair damaged objects.

core_rulebook domain
Cleric

At 8th level, you can create a wall of swirling ashes anywhere within 100 feet.

advanced_players_guide subdomain
Cleric

With a touch, you can imbue creatures with the spirit of Elysium, lifting their spirits and freeing them from bonds.

advanced_players_guide subdomain
Cleric

At 8th level, you can give a weapon that you touch the wounding special weapon quality for a number of rounds equal to 1/2 your cleric level.

advanced_players_guide subdomain
Cleric

At 8th level, you can unleash a furious call to the heavens, summoning forth an ever-changing storm of destruction for a number of rounds per day equal to yo...

advanced_players_guide subdomain
Cleric

At 8th level, you can move through tunnels and caves with ease.

advanced_players_guide subdomain
Cleric

You can imbue a target with chaos as a melee touch attack.

core_rulebook domain
Cleric

You can cause a living creature to become dazed for 1 round as a melee touch attack.

core_rulebook domain
Cleric

At 8th level, you can, as a standard action, summon a storm cloud.

advanced_players_guide subdomain
Cleric

You can touch a creature as a standard action to heal it of 1d6 points of nonlethal damage + 1 point per cleric level.

core_rulebook domain
Cleric

At 8th level, as a standard action, you can give life to inanimate objects.

advanced_players_guide subdomain
Cleric

As a standard action, you can afflict one target within 30 feet with your malign eye, causing it to take a –2 penalty on all saving throws against your...

advanced_players_guide subdomain
Cleric

At 8th level, as a standard action, you can whisper a hypnotizing litany of empty promises.

advanced_players_guide subdomain
Cleric

As a melee touch attack, you can cause a creature's vision to be fraught with shadows and darkness.

core_rulebook domain
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