Pathfinder 1e Archetype Slayer

Ankou's Shadow

Ankous are terrifying, winged fey assassins dispatched to eliminate rivals.

Class
Slayer
Kind
Archetype
Granted Spells
Replaces
2 features

Ankous are terrifying, winged fey assassins dispatched to eliminate rivals. Some mortals emulate ankous to become the perfect assassins; others believe themselves to be ankous incarnated in mortal shells on a deep cover mission. In either case, an ankou's shadow practices the deadliest skills of the most feared enforcers.

Replaces

Studied TargetStalker

Archetype Features

Shadow Double Level 1

An ankou's shadow can take a full-round action to create a single, quasi-real, shadowy duplicate. This shadow double remains in his square, mimicking his movements as a single mirror image, except that it lasts until it is destroyed or he chooses to dismiss it as a swift action. This ability does not stack with the mirror image spell or with similar abilities, such as the copycat ability of the Trickery domain. At 5th level, an ankou's shadow gains a second shadow double. In addition to using these shadow doubles as mirror images in his square, he can move his doubles as part of his own move action, dividing his movement between himself and his doubles. When outside his square, shadow doubles do not protect the ankou's shadow as mirror image and are limited in the actions they can take. Shadow doubles provide flanking for the ankou's shadow and his allies, but they do not possess teamwork feats or special abilities that alter the effects of flanking or aiding another. As a swift action, the ankou's shadow can direct his shadow doubles to use the aid another action, using his own base attack bonus plus his Intelligence modifier for the roll. Although a shadow double appears to duplicate the ankou's shadow's gear, this gear is part of its form; a shadow double's gear cannot be destroyed, dropped, or stolen. A shadow double disappears if it ventures more than 50 feet from the ankou's shadow or if it leaves his line of sight or effect. A shadow double that is hit by an attack roll or takes any damage is destroyed. The AC of a shadow double is equal to the ankou's shadow's touch AC, and it has the same CMD and saving throw bonuses as the ankou's shadow. Shadow doubles possess evasion if the ankou's shadow does. Mind-affecting effects targeting a shadow double affect the ankou's shadow instead, though he isn't affected twice by effects that target both him and a shadow double. At 10th level, an ankou's shadow gains a third shadow double. He can divide his actions between his actual body and his shadow doubles, using them as the origin point for attacks or abilities. For example, an ankou's shadow making three attacks as a part of a full attack could make his primary attack from his own body and his other two attacks from two of his shadow doubles. At 15th level, an ankou's shadow gains a fourth shadow double. In addition to the abilities above, an ankou's shadow can assign the doubles to perform simple tasks on their own, as the unseen servant spell, except that the shadow doubles have an effective Strength score of 10. This ability replaces studied target.

Ankou's Vision Level 7

At 7th level, an ankou's shadow can use see invisibility, as per the spell, as a swift action for 1 minute per level per day. This duration does not need to be consecutive, but it must be used in 1-minute increments. This ability replaces stalker.

Shadow Prey Level 1

An ankou's shadow cannot denote a target as his quarry unless he has a shadow double present, but unlike other slayers, the target does not need to be one of his studied targets. This ability alters quarry and improved quarry.

Unfettered Shadows Level 20

At 20th level, as a standard action an ankou's shadow can unfetter all of his shadow doubles for 1 minute. While unfettered, each shadow double can move and attack as if it were the ankou's shadow without using any of his actions. A creature struck by a shadow double can attempt a Will save (DC 20 + the ankou's shadow's Intelligence modifier) each time it takes damage to recognize the illusion. If it succeeds, the target treats all the shadow doubles as 20% real, as the spell shadow conjuration. The shadow doubles cannot use the shadow double ability. The ankou's shadow can use this ability a number of times per day equal to 3 + his Intelligence modifier. Slayer Talents: The following slayer talents (and rogue talents) complement the ankou's shadow archetype: bleeding attack, fast stealth, slowing strike, and surprise attack. Advanced Slayer Talents: The following advanced slayer talents (and advanced rogue talents) complement the ankou's shadow archetype: assassinate, hunter's surprise, and woodland stride.
Attribution

Rules content from Paizo Inc., reproduced by TheCrazyGM under the Open Game License v1.0a. Licensing for reproduced SRD content is covered by the site's Section 15 register.

Legacy of the First World · OGL-1.0a

Added to the library by eco_the_exploiter on Sept. 19, 2026.

Open Game Content reproduced from Legacy of the First World by TheCrazyGM under the OGL-1.0a. Copyright in the reproduced material is held by its original publisher, named in this site's Section 15 notice. The core designation is TheCrazyGM's assertion that the material faithfully matches its cited source; that attestation was recorded by Legacy of the First World on 2026-09-19.

How this notice was generated

Sources Used in This Record
  • Based on class: Slayer (Class) — cites Paizo Inc.
View references and cross-links for Ankou's Shadow

This entry is Open Game Content. TheCrazyGM is an open library and a Forge for building — and publishing — your own.

How publishing works Browse worlds
OGL 1.0a Notice. Pathfinder-derived Open Game Content on this page is used under the Open Game License v1.0a and Section 15 notice.