Slayer
For the slayer, there can be no greater thrill than the hunt for a worthy opponent, whether that opponent is a devious criminal, a dangerous beast, or a powerful otherworldly foe. Adopting the skills of both the ranger and the rogue, slayers are consummate hunters, tracking their quarries across any terrain and striking with brutal, precise force once the moment is right.
Weapons: Simple Martial
Armor: Light Armor Medium Armor Shields (Except Tower)
| Lvl 1 | 0 |
| Lvl 2 | 0 |
| Lvl 3 | 1d6 |
| Lvl 4 | 1d6 |
| Lvl 5 | 1d6 |
| Lvl 6 | 2d6 |
| Lvl 7 | 2d6 |
| Lvl 8 | 2d6 |
| Lvl 9 | 3d6 |
| Lvl 10 | 3d6 |
| Lvl 11 | 3d6 |
| Lvl 12 | 4d6 |
| Lvl 13 | 4d6 |
| Lvl 14 | 4d6 |
| Lvl 15 | 5d6 |
| Lvl 16 | 5d6 |
| Lvl 17 | 5d6 |
| Lvl 18 | 6d6 |
| Lvl 19 | 6d6 |
| Lvl 20 | 6d6 |
Slayer Talents
(unlocks at level 2)
Slayer Talent
Advanced Talents
(unlocks at level 10)
Advanced Slayer Talent
Weapon and Armor Proficiency Level 1
A slayer is proficient with all simple and martial weapons, as well as with light armor, medium armor, and shields (except tower shields).
Studied Target Level 1 L · Target Designation
A slayer can study an opponent he can see as a move action. The slayer then gains a +1 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks attempted against that opponent, and a +1 bonus on weapon attack and damage rolls against it. The DCs of slayer class abilities against that opponent increase by 1. A slayer can only maintain these bonuses against one opponent at a time; these bonuses remain in effect until either the opponent is dead or the slayer studies a new target.
If a slayer deals sneak attack damage to a target, he can study that target as an immediate action, allowing him to apply his studied target bonuses against that target.
At 5th, 10th, 15th, and 20th levels, the bonuses on weapon attack rolls, damage rolls, and skill checks and to slayer DCs against a studied target increase by 1, and the slayer is able to maintain these bonuses against an additional studied target at the same time. The slayer may discard this connection to a studied target as a free action, allowing him to study another target in its place.
At 7th level, a slayer can study an opponent as a move or swift action.
Track Level 1 E · Scaling Numeric Track
A slayer adds 1/2 his level (minimum 1) to Survival skill checks made to follow tracks.
Slayer Talents Level 2 A · Selection Pool
As a slayer gains experience, he learns a number of talents that aid him and confound his foes. Starting at 2nd level and every 2 levels thereafter, a slayer gains one slayer talent. Unless otherwise noted, a slayer cannot select an individual talent more than once.
Talents marked with an asterisk add effects to a slayer's sneak attack. Only one of these talents can be applied to an individual attack, and the decision of which to use must be made before the attack roll is made.
At 10th level and every 2 levels thereafter, a slayer can select one of the advanced talents in place of a slayer talent.
Sneak Attack Level 3 E · Scaling Numeric Track
At 3rd level, if a slayer catches an opponent unable to defend itself effectively from his attack, he can strike a vital spot for extra damage. The slayer's attack deals extra damage anytime his target would be denied a Dexterity bonus to AC (whether the target actually has a Dexterity bonus or not), or when the slayer flanks his target. This additional damage is 1d6 at 3rd level, and increases by 1d6 every 3 levels thereafter. Should the slayer score a critical hit with a sneak attack, this additional damage is not multiplied. Ranged attacks can count as sneak attacks only if the target is within 30 feet.
With a weapon that deals nonlethal damage, a slayer can make a sneak attack that deals nonlethal damage instead of lethal damage. He cannot use a weapon that deals lethal damage to deal nonlethal damage in a sneak attack. The slayer must be able to see the target well enough to pick out a vital spot and must be able to reach such a spot. A slayer cannot use sneak attack while striking a creature with concealment.
Stalker Level 7
At 7th level, a slayer gains his studied target bonus on Disguise, Intimidate, and Stealth checks against his studied opponent.
Swift Tracker Level 11 F · Gated Unlock
At 11th level, a slayer can move at his normal speed while using Survival to follow tracks without taking the normal -5 penalty. When moving at up to twice his normal speed while tracking, he takes only a -10 penalty instead of the normal -20.
Slayer's Advance Level 13 F · Gated Unlock
At 13th level, a slayer can once per day move up to twice his base speed as a move action. He may use Stealth as part of this movement, but takes a -10 penalty to his check for doing so. At 17th level, he can do this twice per day.
Quarry Level 14 L · Target Designation
At 14th level, a slayer can as a standard action denote one target within his line of sight as his quarry. Whenever he is following the tracks of his quarry, a slayer can take 10 on his Survival skill checks while moving at normal speed, without penalty. In addition, he gains a +2 insight bonus on attack rolls made against his quarry, and all critical threats against his quarry are automatically confirmed. A slayer can have no more than one quarry at a time, and the target must be selected as a studied target. He can dismiss this effect at any time as a free action, but he cannot select a new quarry target for 24 hours. If the slayer sees proof that his quarry is dead, he can select a new quarry target after 1 hour.
Improved Quarry Level 19
At 19th level, the slayer's ability to hunt his quarry improves. He can now select a quarry as a free action, and can now take 20 while using Survival to track his quarry, while moving at normal speed without penalty. His insight bonus to attack his quarry increases to +4. If his quarry is killed or dismissed, he can select a new one after 10 minutes have passed.
Master Slayer Level 20 F · Gated Unlock
At 20th level, the slayer becomes a master at capturing or killing his studied targets. As a standard action, he can make a single attack against a studied target at his full attack bonus, choosing one of the following effects: kill, knock unconscious for 1d4 hours, or paralyze for 2d6 rounds. If the attack succeeds, the target takes damage normally and must succeed at a Fortitude saving throw or suffer the additional effect. Whether or not the target succeeds, it cannot be targeted by this ability again (by any slayer) for 24 hours.
- Hit Die
- d10
- Skills/Level
- 6 + Int
- Source
- Advanced Class Guide
- Source publisher
- Paizo Inc. — reproduced by TheCrazyGM under the OGL v1.0a
- Contributor
- Advanced Class Guide
- License
- OGL-1.0a
- Added to the library
- by eco_the_exploiter on Sept. 19, 2026
Open Game Content reproduced from Advanced Class Guide by TheCrazyGM under the OGL-1.0a. Copyright in the reproduced material is held by its original publisher, named in this site's Section 15 notice. The core designation is TheCrazyGM's assertion that the material faithfully matches its cited source; that attestation was recorded by Advanced Class Guide on 2026-09-19.
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