Showing 241–264 of 2458 feats.
Combat
Advanced Race Guide
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Requires<p class="stat-block-1">Intimidate 1 rank, orc.</p>
General
Advanced Race Guide
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Requires<p class="stat-block-1">Disable Device 1 rank, goblin. </p>
Arcanist Greater Exploit
Advanced Class Guide
When using flame arc, spend 1 extra arcane reservoir point to set failed-save targets on fire for 3d6 fire damage each round until extinguished.
Revelation
Revelation:Flame
Advanced Player's Guide
Whenever a creature fails a saving throw and takes fire damage from one of your spells, it catches on fire.
Metamagic
+2 spell level
Ultimate Magic
A creature that takes acid or fire damage from your spell takes that same damage again at the start of its next turn.
General
Advanced Race Guide
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Requires<p class="stat-block-1">Sharpclaw, Tunnel Rat, ratfolk.</p>
Combat
Ultimate Intrigue
Your bravado convinces your enemies that their deadliest attacks are mere trifles, making you seem nigh invulnerable.
RequiresCha 13, Bluff 4 ranks., Bluff 4.
Hex
Advanced Player's Guide
A witch can cackle madly as a move action.
General
Ultimate Intrigue
You can passionately entreat your enemies with the aim of making combat unnecessary.
RequiresCha 15, Persuasive, Diplomacy 5 ranks., Diplomacy 5.
Rogue Talent
Advanced Player's Guide
Once per day, a rogue with this talent can craft simple but effective camouflage from the surrounding foliage.
General
Ultimate Wilderness
You excel at hiding your traps in the wilderness, making them more difficult for your enemies to locate and avoid.
Rogue Talent
Advanced Player's Guide
The rogue gains +4 on Perception checks to overhear conversations or find concealed and secret objects.
Combat
Advanced Class Guide
When you use Acrobatics to pass a foe without provoking, gain +2 on your next melee attack against it and it loses its Dex bonus to AC.
RequiresDodge, Mobility, Acrobatics 5 ranks
General
Ultimate Intrigue
You move with ease when you fly at a slower rate.
RequiresAcrobatic, Fly 5 ranks., Fly 5.
General
Ultimate Intrigue
By taking your time, you negate penalties while sneaking in most armor.
RequiresDex 13, Stealth 3 ranks., Stealth 3.
General
Advanced Race Guide
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Requires<p class="stat-block-1">Tengu.</p>
General
Ultimate Intrigue
You combine your knowledge of geography with the art of teleportation.
RequiresKnowledge (geography) 10 ranks, ability to cast greater teleport., Knowledge (g…
General
Ultimate Combat
You use your knack for avoiding damage to reposition yourself in combat.
RequiresEvasion class feature, improved evasion class feature, acrobatics 12 ranks.
General
Advanced Race Guide
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Requires<p class="stat-block-1">Gnome, gnome magic racial trait.</p>
Combat
Ultimate Intrigue
You can forgo an obvious counterstrike against an opponent to better spot breaches in its defenses.
RequiresBluff 5 ranks, Sense Motive 5 ranks, opportune parry and riposte deed., Bluff 5…
General
Ultimate Intrigue
Much like a cat, you can instantly shift your balance when you fall and roll with the impact, avoiding serious injury and landing on your feet.
RequiresDex 13, Acrobatics 1 rank., Acrobatics 4.
Combat
Core Rulebook
Foes are surprised by your skilled use of unorthodox and improvised weapons.
Mythic
Mythic Adventures
In your hands, anything is a deadly weapon.
RequiresCatch Off-Guard.
General
Advanced Race Guide
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Requires<p class="stat-block-1">Catfolk.</p>