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Showing 241–264 of 2458 feats.
Combat Advanced Race Guide

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Requires<p class="stat-block-1">Intimidate 1 rank, orc.</p>

General Advanced Race Guide

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Requires<p class="stat-block-1">Disable Device 1 rank, goblin. </p>

Arcanist Greater Exploit Advanced Class Guide

When using flame arc, spend 1 extra arcane reservoir point to set failed-save targets on fire for 3d6 fire damage each round until extinguished.

Revelation Revelation:Flame Advanced Player's Guide

Whenever a creature fails a saving throw and takes fire damage from one of your spells, it catches on fire.

Metamagic +2 spell level Ultimate Magic

A creature that takes acid or fire damage from your spell takes that same damage again at the start of its next turn.

General Advanced Race Guide

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Requires<p class="stat-block-1">Sharpclaw, Tunnel Rat, ratfolk.</p>

Combat Ultimate Intrigue

Your bravado convinces your enemies that their deadliest attacks are mere trifles, making you seem nigh invulnerable.

RequiresCha 13, Bluff 4 ranks., Bluff 4.

Hex Advanced Player's Guide

A witch can cackle madly as a move action.

General Ultimate Intrigue

You can passionately entreat your enemies with the aim of making combat unnecessary.

RequiresCha 15, Persuasive, Diplomacy 5 ranks., Diplomacy 5.

Rogue Talent Advanced Player's Guide

Once per day, a rogue with this talent can craft simple but effective camouflage from the surrounding foliage.

General Ultimate Wilderness

You excel at hiding your traps in the wilderness, making them more difficult for your enemies to locate and avoid.

Rogue Talent Advanced Player's Guide

The rogue gains +4 on Perception checks to overhear conversations or find concealed and secret objects.

Combat Advanced Class Guide

When you use Acrobatics to pass a foe without provoking, gain +2 on your next melee attack against it and it loses its Dex bonus to AC.

RequiresDodge, Mobility, Acrobatics 5 ranks

General Ultimate Intrigue

You move with ease when you fly at a slower rate.

RequiresAcrobatic, Fly 5 ranks., Fly 5.

General Ultimate Intrigue

By taking your time, you negate penalties while sneaking in most armor.

RequiresDex 13, Stealth 3 ranks., Stealth 3.

General Advanced Race Guide

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Requires<p class="stat-block-1">Tengu.</p>

General Ultimate Intrigue

You combine your knowledge of geography with the art of teleportation.

RequiresKnowledge (geography) 10 ranks, ability to cast greater teleport., Knowledge (g…

General Ultimate Combat

You use your knack for avoiding damage to reposition yourself in combat.

RequiresEvasion class feature, improved evasion class feature, acrobatics 12 ranks.

General Advanced Race Guide

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Requires<p class="stat-block-1">Gnome, gnome magic racial trait.</p>

Combat Ultimate Intrigue

You can forgo an obvious counterstrike against an opponent to better spot breaches in its defenses.

RequiresBluff 5 ranks, Sense Motive 5 ranks, opportune parry and riposte deed., Bluff 5…

General Ultimate Intrigue

Much like a cat, you can instantly shift your balance when you fall and roll with the impact, avoiding serious injury and landing on your feet.

RequiresDex 13, Acrobatics 1 rank., Acrobatics 4.

Combat Core Rulebook

Foes are surprised by your skilled use of unorthodox and improvised weapons.

General Advanced Race Guide

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Requires<p class="stat-block-1">Catfolk.</p>

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