Library / Character Options

Feats Compendium

Browse combat options, metamagic, item creation, and character-defining choices with source, type, and tag filters.

Talent pools are class features (e.g. Rogue Talents), not feats you select independently.
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Showing 433–456 of 1529 feats.
Discovery

A number of times per day equal to his Intelligence modifier, the alchemist can cause any potion he drinks to function at a caster level equal to his class...

Revelation:Life

Whenever you cast a cure spell, the maximum number of hit points healed is based on your oracle level, not the limit based on the spell.

Teamwork

You can create an ensemble of skilled and amateur performers to aid you in your performance.

Advanced Rogue Talent

When a rogue with this talent hits a creature with a melee attack that deals sneak attack damage, the target cannot take a 5-foot step until the beginning of...

Teamwork

You have trained to watch your allies' backs, covering them as they make tactical withdraws.

Discovery

If an alchemist drinks a potion that he extends, the effects of that potion become permanent until he chooses to make another potion effect permanent.

Grand Discovery

The alchemist has discovered a cure for aging, and from this point forward he takes no penalty to his physical ability scores from advanced age.

Master Trick

A ninja can avoid even magical and unusual attacks with great agility.

Gunslinger Deed

At 15th level, when the gunslinger has at least 1 grit point, she gains the benefit of the evasion, uncanny dodge, and improved uncanny dodge rogue class featur...

Hex

The witch can cause doubt to creep into the mind of a foe within 30 feet that she can see.

hex
Combat

Choose one type of exotic weapon, such as the spiked chain or whip. You understand how to use that type of exotic weapon in combat, and can utilize any special tricks or qualities that exotic weapon might allow.

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