Library / Character Options

Feats

Filters

Talent pools are class features (e.g. Rogue Talents), not feats you select independently.
Clear
Showing 433–456 of 2458 feats.
Mythic Mythic Adventures

You can quickly deter others with your martial mastery.

RequiresDazzling Display.

Story Agents of Evil

When you are the target of a spell or spell-like ability with the emotion or fear descriptor, roll your save twice and take the better result.

Gunslinger Deed Ultimate Combat

At 7th level, as a full-round action, the gunslinger can take careful aim and pool all of her attack potential into a single, deadly shot...

Gunslinger Deed Ultimate Combat

At 1st level, the gunslinger can resolve an attack against touch AC instead of normal AC when firing beyond her firearm's first range increment...

Combat Horror Adventures

Your adulation of death not only shields you from your fears, it allows you to feed on them.

Combat Horror Adventures

Your death-infused punch drains life force from your foes.

Combat Style Horror Adventures

With a ki point available, gain +2 vs fear and +4 to Intimidate DCs against you; spend 1 ki to force Will saves against your unarmed strikes.

Rage Power Ultimate Combat

When she scores a critical threat while using surprise accuracy, she applies double the surprise accuracy bonus on the roll to confirm the critical.

Combat Core Rulebook

You can make exceptionally deadly ranged attacks by pinpointing a foe's weak spot, at the expense of making the attack less likely to succeed.

RequiresDex 13, base attack bonus +1.

Mythic Mythic Adventures

Your aim is truly devastating.

RequiresDeadly Aim.

Advanced Rogue Talent Advanced Player's Guide

A rogue with this talent can apply two doses of poison to a weapon at once.

Combat Ultimate Combat

Your attacks don't just fell your opponents—they kill them outright.

RequiresBase attack bonus +11.

Bardic Performance Core Rulebook

A bard of 20th level or higher can use his performance to cause one enemy to die from joy or sorrow. To be affected, the target must be able to see and hear the bard perform for 1 full round and be within 30 feet. The target receives a Will

Ninja Trick Ultimate Combat

A ninja with this ninja trick increases the range at which she can deal sneak attack damage by 10 feet.

Slayer Talent Advanced Class Guide

A slayer with this talent increases the range at which he can deal sneak attack damage by 10 feet.

Master Trick Ultimate Combat

As a full-round action, a ninja with this master trick can take careful aim and pool all of her attack potential into a single, deadly shuriken throw.

Advanced Rogue Talent Advanced Player's Guide

Whenever a rogue with this talent uses the powerful sneak rogue talent, she treats all 1s and 2s on the sneak attack damage dice as 3s.

Combat Core Rulebook

With a well-placed strike, you can bring a swift and painful end to most foes.

RequiresDazzling Display, Greater Weapon Focus, Shatter Defenses, Weapon Focus, profici…

General Ultimate Wilderness

Your traps are especially deadly, either through their increased accuracy or the viciousness of their blades and bludgeons.

Mercy Core Rulebook

The target is no longer deafened.

Combat Critical Core Rulebook

Your critical hits cause enemies to lose their hearing.

RequiresCritical Focus, base attack bonus +13.

General Advanced Race Guide

—

Requires<p class="stat-block-1">Bomb class feature, hobgoblin.</p>

Investigator Talent Advanced Class Guide

When an investigator deals damage with studied strike, the opponent must succeed at a DC [see source formula] Fortitude saving throw or be permanently deafened.

OGL 1.0a Notice. Pathfinder-derived Open Game Content on this page is used under the Open Game License v1.0a and Section 15 notice.