Your elemental spells are potent and effective.
Feats Compendium
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While raging, all of the barbarian's melee attacks deal an additional 1d6 points of energy damage (acid, cold, electricity, or fire).
While raging, all of the barbarian's critical hits made with melee weapons deal an additional 1d10 points of energy damage (2d10 if the weapon deals ×3...
As a swift action, the barbarian can cause her melee attacks to deal an additional 1d6 points of energy damage (acid, cold, electricity, or fire) for 1 round.
You can manipulate the elemental nature of your spells.
Once per day, the alchemist can brew an elixir of life.
You can redirect an attack back at your assailant or into an adjacent enemy.
Your sharp eyesight makes difficult shots easier.
Your elven eyesight cuts though concealment.
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You can increase the power of your spells, causing them to deal more damage.
The magus can cast one spell per day as if it were modified by the Empower Spell feat.
Harsh conditions or long exertions do not easily tire you.
Your endurance is truly beyond the pale.
Whenever the magus enchants his weapon using his arcane pool, he may spend 1 additional point from his arcane pool to increase the duration to 1 minute per magu…
While raging, the barbarian can absorb energy from a single attack of her chosen energy type once per rage.
As a standard action, you can transform your body into pure life energy, resembling a golden-white fire elemental.
While raging, the barbarian can absorb energy from a single attack and unleash it upon her enemies once per rage.
While raging, the barbarian gains resistance to one energy type (acid, cold, electricity, fire, or sonic) equal to 1/2 her barbarian level (minimum 1).
Once per rage, a barbarian can reduce damage by half from a single attack against which she has energy resistance (halve the damage, then apply resistance).
Your ranged attacks take advantage of the flanking maneuvers of allies.
You are skilled at causing fear in those you brutalize.