Showing 793–816 of 2458 feats.
Combat
Ultimate Combat
When you make a ranged attack while threatened, you can fool your opponent into thinking he has an opening.
RequiresDex 13, Dodge, Close Quarters Thrower or Point-Blank Master, Weapon Focus with …
General
Ultimate Wilderness
You create a false trail to throw off pursuers, enabling you to increase your lead on those following you or make them lose your trail entirely.
Advanced Rogue Talent
Ultimate Combat
A rogue with this talent gains a familiar as the familiar option of the wizard's arcane bond class feature.
Magus Arcana
Ultimate Magic
The magus gains a familiar, using his magus level as his effective wizard level.
Arcanist Exploit
Advanced Class Guide
Gain a familiar using your arcanist level as your wizard level; arcanist levels stack with another class's for a familiar gained elsewhere.
Metamagic
Animal Archive
Transfers a prepared spell to your familiar to cast later, using your caster level; the familiar can store spell levels up to your caster level.
RequiresSpellcaster with familiar class feature
General
Adventurer's Guide
Driven by your loyalty to a fallen queen, you can inspire your allies to brutal acts.
Combat
Core Rulebook
You are more accurate at longer ranges.
RequiresPoint-Blank Shot.
Mythic
Mythic Adventures
You make long-ranged attacks with remarkable accuracy.
RequiresFar Shot.
Bardic Performance
Core Rulebook
At 1st level, a bard can use his performance to cause one or more creatures to become fascinated with him. Each creature to be fascinated must be within 90 feet, able to see and hear the bard, and capable of paying attention to him. The bar
Discovery
Advanced Player's Guide
An alchemist with this discovery can quickly create enough bombs to throw more than one in a single round.
General
Advanced Player's Guide
You swiftly guzzle spirits to draw forth ki.
RequiresCon 18, drunken ki class feature.
General
Ultimate Magic
Your empathic attunement to nature connects you swiftly with bestial minds.
RequiresHandle Animal 5 ranks, wild empathy class feature.
Mythic
Mythic Adventures
You can soothe the emotions of wild beasts with nearly supernatural quickness.
RequiresFast Empathy.
Rogue Talent
Advanced Player's Guide
Once per day, a rogue with this talent can roll two dice while making a Sleight of Hand check and take the better result.
Rogue Talent
Advanced Player's Guide
After successfully making a sneak attack or Sleight of Hand check, a rogue with this talent can spend a move action to take the withdraw action.
General
Advanced Player's Guide
You benefit greatly from your healing, be it from spells or natural healing.
RequiresCon 13, Diehard, Endurance.
Grand Discovery
Advanced Player's Guide
The alchemist's flesh responds to damage with shocking speed—he gains fast healing 5.
General
Advanced Race Guide
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Requires<p class="stat-block-1">Int 13, human. </p>
Rogue Talent
Advanced Player's Guide
A rogue with this talent can use the Disable Device skill to attempt to open a lock as a standard action instead of a full-round action.
Rogue Talent
Ninja Trick
Core Rulebook
This ability allows a rogue to move at full speed using the Stealth skill without penalty.
Advanced Rogue Talent
Advanced Player's Guide
Moving at full speed through a threatened square with Acrobatics no longer raises the check DC.
Mercy
Core Rulebook
The target is no longer fatigued.
General
Combat
Occult Adventures
Your painful stare fatigues your opponent.