If an opponent knocks you down, you swiftly rebound with an attack.
Feats Compendium
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Your physical control and mastery of momentum allows you to throw enemies.
You turn knowledge of your enemy into a flawless defense.
You have read the texts of the perfect way, and know how identify to your enemies' weak spot.
Your study and your grace allows you to exploit your enemies' weaknesses.
Once per day, the rogue can forgo her sneak attack damage to attempt to knock out an opponent.
Once per rage, the barbarian can make a trip attack against one target in place of a melee attack.
You can throw devastating knockout punches.
Your knockout punches are truly mighty.
You can search through time to recall some bit of forgotten lore or information.
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No summary yet.
You have learned the technique of rolling safely away when an enemy trips you.
A rogue with this talent can apply poison to a weapon in such a way that it is effective for two successful attacks instead of one.
You attract followers to your cause and a companion to join you on your adventures.
Your songs recount the ways and mysteries of your people.
You leap through the air, guns blazing.
You learn how to create one kind of ranger trap.
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You and your allies fight with great coordination.
When using her surprise accuracy rage power, the barbarian's critical multiplier for damage increases by 1 (a ×2 multiplier becomes ×3, a...
Your time in shackles has forever marked your soul.
Once per day the witch can, as a full round action, touch a dead creature and bring it back to life.
You can draw life force from the bodies of enemies and channel it into yourself.