Showing 913–936 of 2458 feats.
Revelation
Revelation:Flame
Advanced Player's Guide
As a standard action, you can assume the form of a Small fire elemental, as elemental body I.
General
Advanced Class Guide
You are able to record and recall even the complex and intricate details of spellcasting.
Combat
Ultimate Combat
You have learned to let your armor bear the brunt of the worst attacks.
RequiresProficient with armor or shield.
General
Advanced Race Guide
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Requires<p class="stat-block-1">Adaptable luck racial trait, halfling.</p>
Hex
Advanced Player's Guide
The witch can grant a creature within 30 feet a bit of good luck for 1 round.
Combat
Ultimate Intrigue
Your foxlike movements protect you from your opponents' attempts to manipulate you.
RequiresInt 13, Fox Style..
Combat
Ultimate Intrigue
Your martial training helps you manipulate foes.
RequiresInt 13..
Combat
Ultimate Intrigue
Whenever a foes drops his guard, you can make him suffer with a dirty trick.
RequiresInt 13, Combat Expertise, Fox Insight, Fox Style, Improved Dirty Trick..
Revelation
Revelation:Waves
Advanced Player's Guide
Whenever a creature fails a saving throw and takes cold damage from one of your spells, it is slowed (as the slow spell) for 1 round.
Revelation
Revelation:Nature
Advanced Player's Guide
Add all summon nature's ally spells to your spell list.
Combat
Teamwork
Inner Sea Races
You fight harder when you're trying to score a quick kill in single combat before your ally does.
Mercy
Core Rulebook
The target is no longer frightened. The paladin must have the shaken mercy before selecting this mercy.
Bardic Performance
Core Rulebook
A bard of 14th level or higher can use his performance to cause fear in his enemies. To be affected, an enemy must be able to hear the bard perform and be within 30 feet. Each enemy within range receives a Will save (DC 10 + 1/2 the bard's
General
Ultimate Wilderness
Your wild shape form strikes fear into your opponents.
Discovery
Advanced Player's Guide
When the alchemist creates a bomb, he can choose to have it inflict cold damage.
Advanced Rogue Talent
Advanced Player's Guide
When a rogue with this talent constructs a mechanical trap, she only pays 75% of the normal cost.
General
Ultimate Combat
You channel all of your rage into one massive blow to crush your enemy.
RequiresRage class feature, Vital Strike, base attack bonus +6.
Combat
Advanced Player's Guide
Even in the midst of fierce and furious blows, you can find focus in the carnage and your seemingly wild blows strike home.
RequiresStr 13, Power Attack, base attack bonus +1.
Mythic
Mythic Adventures
Your attacks create a rhythmic barrage that doesn't sacrifice precision for force.
RequiresFurious Focus.
Metamagic
+1 spell level
Occult Adventures
Cast while raging; a damaging spell deals extra damage equal to twice the spell's original level.
Combat
Blood of Fiends
While raging, you gain a +4 competence bonus on saving throws made against spells and effects with the [good] descriptor.
Combat
Advanced Player's Guide
You are adept at using greater numbers against foes.
RequiresInt 13, Combat Expertise.
Combat
Adventurer's Guide
You've learned to defend yourself against spell and storm with dazzling flourishes of your weapon.
Revelation
Revelation:Wind
Advanced Player's Guide
As a standard action, you can assume gaseous form (as the spell).