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Feats Compendium
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As a standard action, you can charge and throw a pebble (or other stone of similar size) that detonates when it strikes a target as a ranged attack.
You are able to cast a 1st-level spell as a spell-like ability.
The witch can cause a creature within 30 feet to suffer grave misfortune for 1 round.
You are skilled at deflecting ranged attacks with your shield.
Your remarkable awareness allows you to deflect multiple ranged attacks and even ray spells.
You can easily move through a dangerous melee.
You have perfected your ability to weave through the battlefield, using your momentum to propel yourself far.
You do a little dance that mocks your foe and entertains the crowd.
You gain resist fire 5.
Once per day, you can gain a glimpse into your immediate future.
Your formal unarmed training continues to bolster your training in other areas.
Every new experience carries you another step further along your path to enlightenment.
You scramble around your foes, moving and striking in an erratic fashion.
You combine acrobatics and opportunity to devastating effect against your opponent.
Your unarmed fighting style is nimble and unpredictable, full of ground rolls and short leaps.
Your inspired architecture shall make your name immortal.
You summon a bridge of shimmering moonlight.
You are adept at using shadows to conceal your attacks.
You strike through the shadows so quickly that your opponent can barely react to your attacks.
You leave your opponents swinging at shadows while you slide elusively through the darkness.
Your summoned minions are infused with the power of the moon.
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