You can manipulate cold energy to protect yourself and freeze your foes.
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You conjure tendrils of icy water to strike your enemies from a distance.
You're destined for glory beyond the ken of ordinary adventurers and mere mortals.
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Choose a type of martial weapon. You understand how to use that type of martial weapon in combat.
Your mastery of alchemy is nearly supernatural.
You are a master of the techniques and weapons of the arena and the stage.
Your superior crafting skills allow you to create simple magic items.
A ninja with this trick can take on the appearance of other creatures and individuals.
You are significantly faster at loading a siege engine, as well as a better shot.
Once per day, a rogue with this talent gains a +10 bonus on a single Disguise check.
You craft a special victory performance that causes the crowd to go wild.
Your spells have the maximum possible effect.
In times of dire need, you can burn your mythic power to ensure success.
The magus can cast one spell per day as if it were modified by the Maximize Spell feat.
You deal brutal damage against opponents caught unawares.
You can take advantage of your opponent's confusion, delivering multiple blows.
Your barrage of unarmed attacks builds to a single, staggering strike.
You are deadly when you team up with allies against a single foe.
At 15th level, the gunslinger can spend 1 grit point, shoot a firearm into the air, and affect all living creatures within a 30-foot-radius burst as if they wer...
Your explorations into the secret mysteries of the world have granted you a preternatural understanding of all things—and you just keep getting smarter.
You can use your bane ability to inflict nonlethal damage.
Your damaging spells subdue rather than kill.