A rogue with this talent can attempt to spread a rumor though a small town or larger settlement by making a Bluff check.
Feats Compendium
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You are swift of foot.
You run with preternatural speed and endurance.
Once per day as a standard action, you can perform a melee touch attack that rusts iron, as the rusting grasp spell.
As a move action, you can call upon your ancestors to provide council.
The minions of your divine patrons stand ready to answer your call.
Whenever you cast a spell that cures the target of hit point damage, you do not provoke attacks of opportunity for spellcasting.
You know just where to hit to knock the sense out of your foe.
You knock the sense out of foes with a well-timed surprise attack.
With your victory and a roar, you push yourself on with increased savagery.
You deflect attacks that could mean your ally's death.
Shielding a comrade from harm gives you a chance to strike back.
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You focus the secrets of your school of wizardry into your unarmed strike.
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You can perform an unarmed strike that greatly hampers your target's movement.
Your unarmed strikes can induce a near-crippling lethargy in your enemies.
You can create magic scrolls.
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You have a sailor's instincts for moving about while aboard seagoing vessels.
Quick reflexes turn missed strikes into second chances.
You are so skilled at stashing small packets of firearm ammunition and black powder on your person that you sometimes surprise yourself when you find them.
A ninja with this trick learns how to see that which cannot be seen.
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