Showing 1177–1200 of 2458 feats.
General
Advanced Player's Guide
Your sense for stonework is uncanny.
RequiresWis 13, dwarf, stonecunning racial trait.
Mythic
Mythic Adventures
If you listen close, you can hear the secrets of stone.
RequiresImproved Stonecunning.
General
Advanced Class Guide
Deep understanding of your foes' tics grants you the upper hand in combat.
Combat
Core Rulebook
You are skilled at damaging your foes' weapons and armor.
RequiresStr 13, Power Attack, base attack bonus +1.
Mythic
Mythic Adventures
Your mighty smashing blows demolish objects.
RequiresImproved Sunder.
Combat
Advanced Race Guide
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Requires<p class="stat-block-1">Str 13, Cleave, Great Cleave, Power Attack, Surprise Fo…
Combat
Teamwork
Advanced Class Guide
Swap Places now works with an ally one size larger or smaller and no longer provokes when you move into their square.
RequiresSwap Places
Combat
Core Rulebook
You are skilled at sending your opponents to the ground.
RequiresInt 13, Combat Expertise.
Mythic
Mythic Adventures
You're expert at knocking your foes down.
RequiresImproved Trip.
Combat
Ultimate Combat
Your primary weapon keeps a foe off balance, allowing you to slip your off-hand weapon past his defenses.
RequiresDex 17, Int 13, Combat Expertise, Improved Two-Weapon Fighting, Two-Weapon Figh…
Combat
Core Rulebook
You are skilled at fighting with two weapons.
RequiresDex 17, Two-Weapon Fighting, base attack bonus +6.
General
Advanced Race Guide
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Requires<p class="stat-block-1">Cha 13, Wis 13, Drow Nobility, Greater Drow Nobility, I…
Combat
Core Rulebook
You are skilled at fighting while unarmed.
Mythic
Mythic Adventures
Your unarmed strikes are more powerful than others.
RequiresImproved Unarmed Strike.
Combat
Core Rulebook
You can make a single attack that deals a large amount of damage.
RequiresVital Strike, base attack bonus +11.
Combat
Advanced Class Guide
This feat acts as Weapon of the Chosen, except you gain the benefits on all attacks until the start of your next turn.
Combat
Ultimate Combat
You are able to entangle opponents with the coils of your whip.
RequiresWeapon Focus (whip), Whip Mastery, base attack bonus +5.
Combat
Ultimate Wilderness
You gain greater skill with the natural power of your blows.
General
Advanced Race Guide
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Requires<p class="stat-block-1">Int 13, Fast Learner, human.</p>
Combat
Core Rulebook
You can turn nearly any object into a deadly weapon, from a razor-sharp chair leg to a sack of flour.
RequiresCatch Off-Guard or Throw Anything, base attack bonus +8.
Combat
Advanced Player's Guide
You put yourself in danger's path to save your allies.
RequiresBodyguard.
Combat
Ultimate Intrigue
You can convince anyone of her allies' ill intent.
RequiresInt 13, Combat Expertise, Deceitful, Greater Feint, Improved Feint, base attack…
General
Horror Adventures
You notice incorporeal creatures, even those lurking in walls.
Rage Power
Core Rulebook
The barbarian's DR/- increases by 1 while raging; this rage power can be selected up to three times, and its effects stack.