Library / Character Options

Feats

Filters

Talent pools are class features (e.g. Rogue Talents), not feats you select independently.
Clear
Showing 1177–1200 of 2458 feats.
General Advanced Player's Guide

Your sense for stonework is uncanny.

RequiresWis 13, dwarf, stonecunning racial trait.

Combat Core Rulebook

You are skilled at damaging your foes' weapons and armor.

RequiresStr 13, Power Attack, base attack bonus +1.

Mythic Mythic Adventures

Your mighty smashing blows demolish objects.

RequiresImproved Sunder.

Combat Teamwork Advanced Class Guide

Swap Places now works with an ally one size larger or smaller and no longer provokes when you move into their square.

RequiresSwap Places

Combat Core Rulebook

You are skilled at sending your opponents to the ground.

RequiresInt 13, Combat Expertise.

Mythic Mythic Adventures

You're expert at knocking your foes down.

RequiresImproved Trip.

Combat Ultimate Combat

Your primary weapon keeps a foe off balance, allowing you to slip your off-hand weapon past his defenses.

RequiresDex 17, Int 13, Combat Expertise, Improved Two-Weapon Fighting, Two-Weapon Figh…

Combat Core Rulebook

You are skilled at fighting with two weapons.

RequiresDex 17, Two-Weapon Fighting, base attack bonus +6.

General Advanced Race Guide

—

Requires<p class="stat-block-1">Cha 13, Wis 13, Drow Nobility, Greater Drow Nobility, I…

Combat Core Rulebook

You can make a single attack that deals a large amount of damage.

RequiresVital Strike, base attack bonus +11.

Combat Advanced Class Guide

This feat acts as Weapon of the Chosen, except you gain the benefits on all attacks until the start of your next turn.

Combat Ultimate Combat

You are able to entangle opponents with the coils of your whip.

RequiresWeapon Focus (whip), Whip Mastery, base attack bonus +5.

General Advanced Race Guide

—

Requires<p class="stat-block-1">Int 13, Fast Learner, human.</p>

Combat Core Rulebook

You can turn nearly any object into a deadly weapon, from a razor-sharp chair leg to a sack of flour.

RequiresCatch Off-Guard or Throw Anything, base attack bonus +8.

Combat Advanced Player's Guide

You put yourself in danger's path to save your allies.

RequiresBodyguard.

Combat Ultimate Intrigue

You can convince anyone of her allies' ill intent.

RequiresInt 13, Combat Expertise, Deceitful, Greater Feint, Improved Feint, base attack…

General Horror Adventures

You notice incorporeal creatures, even those lurking in walls.

Rage Power Core Rulebook

The barbarian's DR/- increases by 1 while raging; this rage power can be selected up to three times, and its effects stack.

OGL 1.0a Notice. Pathfinder-derived Open Game Content on this page is used under the Open Game License v1.0a and Section 15 notice.