Showing 1201–1224 of 2458 feats.
General
Advanced Race Guide
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Requires<p class="stat-block-1">Suli.</p>
Combat
Ultimate Wilderness
You are an impassable mountain, hurling your enemies back.
Combat
Ultimate Wilderness
You become more difficult to move or pass, an elusive peak your enemies cannot surmount.
Combat
Style
Ultimate Wilderness
While you take no move action, gain +4 morale to CMD and to feint DCs against you, and count as one size larger against Acrobatics to move through your space.
Story
Spymaster's Handbook
Once per day, maximize weapon damage dice when you hit a foe that is unaware of you or considers you an ally.
General
Advanced Race Guide
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Requires<p class="stat-block-1">Defiant Luck, human. </p>
Discovery
Advanced Player's Guide
The effects of the smoke created by an alchemist's bomb duplicate the effects of incendiary cloud instead of fog cloud , filling an area equal to twice the...
Story
Spymaster's Handbook
Once per day when saving against divination, learn what it would reveal and spend an immediate action to feed it false information.
Discovery
Advanced Player's Guide
When the alchemist creates a mutagen, he can infuse it with an extra bit of his own magical power.
Item Creation
Black Markets
You can infuse an ingested poison with a spell of 3rd level or lower.
RequiresBrew Potion, Craft (alchemy) 5 ranks, caster level 3rd.
Discovery
Advanced Player's Guide
When the alchemist creates an extract, he can infuse it with an extra bit of his own magical power.
General
Advanced Race Guide
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Requires<p class="stat-block-1">Character level 11th, sylph.</p>
Combat
Advanced Race Guide
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Requires<p class="stat-block-1">Scorching Weapons, character level 7th, ifrit.</p>
General
Ultimate Wilderness
Some ghorans glow with a nurturing inner light.
Story
Ultimate Campaign
With their deaths, the pitiful wretches that inhabit this world open your path to greatness.
RequiresYou must slay at least 50 intelligent noncombatants for either your own persona…
Item Creation
Inner Sea Magic
You can craft magical tattoos — magic items inked into a creature's flesh.
RequiresCraft (calligraphy, paintings, or tattoos) 5 ranks, caster level 5th.
General
Ultimate Intrigue
You teach others how to make the most of their skills.
RequiresPerform (oratory) 3 ranks., Perform (oratory) 3.
General
Advanced Class Guide
Your knowledge of where to strike makes your poisons more deadly.
General
Ultimate Magic
In your personal interactions, you notice what others don't. It's hard to get anything past you.
RequiresStern gaze class feature, Sense Motive 5 ranks.
Investigator Talent
Advanced Class Guide
When an investigator succeeds at a Knowledge check to identify a monster's special powers or vulnerabilities, he can expend one use of inspiration as a swift...
Bardic Performance
Core Rulebook
A bard of 3rd level or higher can use his performance to help an ally succeed at a task. That ally must be within 30 feet and be able to hear the bard. The ally gets a +2 competence bonus on skill checks with a particular skill as long as s
Bardic Performance
Core Rulebook
A 1st-level bard can use his performance to inspire courage in his allies (including himself), bolstering them against fear and improving their combat abilities. To be affected, an ally must be able to perceive the bard's performance. An af
Rage Power
Advanced Player's Guide
While raging, spend a move action to grant her reckless abandon bonus to all willing allies within 30 feet for a number of rounds equal to her Charisma modifier.
Bardic Performance
Core Rulebook
A bard of 9th level or higher can use his performance to inspire greatness in himself or a single willing ally within 30 feet, granting extra fighting capability. For every three levels the bard attains beyond 9th, he can target an addition