Your innate understanding of the universe has granted you preternatural reflexes and the uncanny ability to step out of danger at the very last second.
Feats Compendium
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Under your leadership, the time required to assemble and move a siege engine is greatly reduced.
You are proficient with all siege weaponry.
Aiming outsized siege weapons poses little difficulty for you.
You are known for performing a particular deed, and can perform it with greater ease.
The magus can cast one spell per day as if it were modified by the Silent Spell feat.
You can cast your spells without making any sound.
You are trained in the use of basic weapons.
Unlike others who have taken the oath against undeath (see page 60), your preoccupation with the undead does not cloud your view of good and evil.
The walking dead respond to your call.
Choose a skill. You are particularly adept at that skill.
You mastery with this skill is unmatched, even in difficult situations.
You gain proficiency in all martial weapons and heavy armor.
You gain proficiency in all martial weapons and heavy armor.
Choose a type a type of vehicle (either air, land, or water). You are more skilled when driving that vehicle.
You know how to battle your favored enemies with such efficacy that any weapon you wield against them becomes more deadly.
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You can use your loaded sling to effectively strike at nearby foes.
At 15th level, the gunslinger can spend grit to reroll a saving throw or a skill check...
The ninja has a slower-than-normal metabolism.
Opponents that are damaged by the ninja's sneak attack can't make attacks of opportunity for 1 round.
A witch can cause a creature within 30 feet to fall into a deep, magical sleep, as per the spell sleep .
You overcome obstacles by breaking them.
Once per rage, whenever the barbarian makes an attack against an unattended object or a sunder combat maneuver, she can ignore the object's hardness.