Showing 1225–1248 of 2458 feats.
Bardic Performance
Core Rulebook
<i></i>A bard of 15th level or higher can inspire tremendous heroism in himself or a single ally within 30 feet. For every three bard levels the character attains beyond 15th, he can inspire heroics in an additional creature. To inspire he
General
Advanced Class Guide
With some inspiration and elbow grease, you can recreate a consumed extract in a pinch.
Investigator Talent
Advanced Class Guide
Whenever the investigator becomes flat-footed, he can expend one use of inspiration to ignore that condition.
Investigator Talent
Advanced Class Guide
An investigator can add his inspiration die to all Knowledge, Linguistics, or Spellcraft checks without expending a use of inspiration, even those he's not t...
Investigator Talent
Advanced Class Guide
When the investigator succeeds at an Intimidate check to demoralize an opponent, he can expend one use of inspiration to automatically increase the result of...
Raging Song
Advanced Class Guide
—
General
Advanced Class Guide
You can turn your natural talent as easily to weapon-work as to skills.
General
Advanced Class Guide
When spreading fear to your enemies, you further embolden your allies.
Combat
Ultimate Intrigue
Your bravery inspires bravery in others.
RequiresCha 13, bravery class feature..
Inspiring Command
Advanced Player's Guide
One ally gains a bonus on caster level checks and concentration checks equal to the battle herald's command bonus.
Inspiring Command
Advanced Player's Guide
Allies gain DR/— equal to the battle herald's inspiring command bonus.
Inspiring Command
Advanced Player's Guide
Allies apply the battle herald's inspiring command bonus on critical hit confirmation rolls, on combat maneuver checks, and as a dodge bonus to AC against any attacks of opportunity provoked by combat
Inspiring Command
Advanced Player's Guide
Allies apply the battle herald's inspiring command bonus on Will saves and concentration checks.
Inspiring Command
Advanced Player's Guide
A number of allies equal to the battle herald's inspiring command bonus heal 1d6 points of damage. Targeted allies who are poisoned may attempt a new poison saving throw with a bonus equal to the batt
Inspiring Command
Advanced Player's Guide
Allies apply the battle herald's inspiring command bonus to attack and damage rolls when flanking and as a dodge bonus to AC against attacks of opportunity provoked by movement (including standing fro
Inspiring Command
Advanced Player's Guide
Allies affected by a fear effect may attempt a new saving throw.
Inspiring Command
Advanced Player's Guide
Allies affected by exhaustion, fatigue, or sleep effects may attempt a new saving throw against each such effect; this new save has a bonus equal to the battle herald's inspiring command bonus. Allies
Inspiring Command
Advanced Player's Guide
A number of allies equal to the battle herald's inspiring command bonus gain the benefits of the Wind Stance feat.
Inspiring Command
Advanced Player's Guide
One ally subject to an ongoing condition may attempt a new saving throw to negate the effects with a bonus equal to the battle herald's inspiring command bonus. This ability does not help against inst
Inspiring Command
Advanced Player's Guide
Allies apply the battle herald's inspiring command bonus to attack and damage rolls. Charging allies increase their speed by 5 feet times the battle herald's inspiring command bonus.
Inspiring Command
Advanced Player's Guide
Allies gain the benefit of the Lightning Stance feat.
Inspiring Command
Advanced Player's Guide
Allies apply the battle herald's inspiring command bonus to CMD and on Fortitude saves.
Inspiring Command
Advanced Player's Guide
Allies add the battle herald's inspiring command bonus on skill checks or attack rolls made when using the aid another action, and if successful, the assisted ally increases the aid another bonus by a
Inspiring Command
Advanced Player's Guide
Allies apply the battle herald's inspiring command bonus on Reflex saves and Acrobatics checks.