As a standard action, you can speed up or slow down time, as either the haste or slow spell.
Feats Compendium
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While your bane weapon is active, creatures that your bane affects find it more difficult to resist your spells.
When a magus selects this arcana, he must select one spell from the wizard spell list that is of a magus spell level he can cast.
You know the principles of arcane dueling, and when fighting other spellcasters, you have learned to hide the true nature of your spells until the last possible moment.
Choose a school of magic. Any spells you cast of that school are more difficult to resist.
Your magical specialties are particularly effective.
You can transform a 1st-level spell into a hex.
You have mastered a small handful of spells, and can prepare these spells without referencing your spellbooks at all.
You're so familiar with certain spells you can prepare them with the greatest of ease.
Your spells break through spell resistance more easily than most.
Your mythic power breaches your enemies' defenses.
You are unequaled at the casting of one particular spell.
The magus can expend a point from his arcane pool as an immediate action to grant himself a shield bonus to AC equal to his Intelligence bonus until the end of…
Select one spell. You cast that spell with greater than normal power.
Once per rage, the barbarian can attempt to sunder an ongoing spell effect by succeeding at a combat maneuver check.
You can strike at enemy spellcasters who fail to cast defensively when you threaten them.
When raging, the barbarian gains Spellbreaker as a bonus feat.
The magus gains Spellbreaker as a bonus feat.
You're a spellcaster's worst nightmare.
You can blend the power of your performance and spellcasting.
Your physical mastery grants you an impossible stride.
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You whirl your foe around and then let go.