Whenever your healing spells heal a target up to its maximum hit points, any excess points persist for 1 round per level as temporary hit points (up to a max...
Feats Compendium
Browse combat options, metamagic, item creation, and character-defining choices with source, type, and tag filters.
You can call upon the spirits of your ancestors to form a shield around you that blocks incoming attacks and grants you a +4 armor bonus.
While raging and mounted, the barbarian's mount gains DR/magic equal to 1/2 the barbarian's level.
While raging, the spirits that surround the barbarian make it difficult for her enemies to see her.
While raging, the spirits that surround the barbarian become dangerous to any enemy adjacent to the barbarian.
While raging, the barbarian is surrounded by spirit wisps that harass her foes.
As a standard action, you can become incorporeal and invisible.
You can become incorporeal and invisible.
When in a natural setting, whenever you are reduced to negative hit points, you automatically stabilize.
You can summon the spirit of a great warrior ancestor and allow it to possess you, becoming a mighty warrior yourself.
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Your mounted charge attacks deal a tremendous amount of damage.
Your mounted charge knocks the wind and wits from those foolish enough to stand against you.
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Your fragile weapon works to your advantage, breaking off fragments in wounds you inflict.
You can split the effect of one of your targeted hexes, affecting another creature you can see.
You can split the effect of one of your targeted hexes, affecting another creature you can see.
You can focus to combine one of your known spells and metamagic feats.
You apply metamagic to your spells with greater ease than do other spontaneous casters.
Your knowledge of the secret history of the world has unveiled the mysterious symbols that govern reality.
As a standard action, you can unleash a ball of energy that explodes in a 5-foot-radius burst dealing 1d4 points of fire damage per level.
You can deftly move up to a foe, strike, and withdraw before he can react.
You move across the battlefield in a blur of whirling blades.
Once per rage, the barbarian can use a single full-round run action to move up to 6 times her speed or a single full-round charge action to move up to 3 times...