Showing 1345–1368 of 2461 feats.
Revelation
Revelation:Nature
Advanced Player's Guide
You can draw life force from the bodies of enemies and channel it into yourself.
Revelation
Revelation:Life
Advanced Player's Guide
As a standard action, you may create a bond between yourself and another creature.
General
Ultimate Magic
Your channeled positive energy is irresistibly sweet to nearby undead.
RequiresChannel positive energy class feature.
General
Advanced Race Guide
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Requires<p class="stat-block-1">Samsaran.</p>
General
Horror Adventures
Your cold visage and eyes devoid of sentiment cause fear in those making contact with your gaze.
Revelation
Revelation:Life
Advanced Player's Guide
You notice and locate living creatures within 30 feet, just as if you possessed the blindsight ability.
General
Advanced Player's Guide
You pick your way nimbly through even the most dangerous and uneven terrain.
RequiresAcrobatic Steps, Nimble Moves, elf.
Revelation
Revelation:Wind
Advanced Player's Guide
As a standard action, you can breathe a 30-foot line of electricity.
Combat
Ultimate Intrigue
You can draw your weapon with startling speed.
RequiresQuick Draw, swashbuckler initiative deed, swashbuckler level 7th..
Arcanist Exploit
Advanced Class Guide
Spend 1 arcane reservoir point and hit with a ranged touch attack to deal 1d6 electricity damage + Charisma modifier (+1d6 per 2 levels beyond 1st, max 10d6) and impair the target's vision for 1 round (Fortitude negates).
General
Core Rulebook
You have faster reflexes than normal.
Mythic
Mythic Adventures
Your reflexes are superhuman.
RequiresLightning Reflexes.
Gunslinger Deed
Ultimate Combat
At 11th level, as long as the gunslinger has at least 1 grit point, she can reload a single barrel of a one-handed or two-handed firearm as a swift action once ...
Combat
Core Rulebook
The speed at which you move makes it nearly impossible for opponents to strike you.
RequiresDex 17, Dodge, Wind Stance, base attack bonus +11.
Revelation
Revelation:Wood
Ultimate Magic
Once per day, you can turn a creature into wood.
Arcanist Greater Exploit
Advanced Class Guide
When using acid jet, spend 1 extra arcane reservoir point to deal lingering acid damage over the following rounds, halving each round until it ends.
General
Advanced Race Guide
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Requires<p class="stat-block-1">Duergar.</p>
Magus Arcana
Ultimate Combat
The magus can expend 1 point from his arcane pool as an immediate action after hitting a target with a weapon attack.
General
Advanced Player's Guide
The effects of your bardic performance carry on, even after you have stopped performing.
RequiresBardic performance class feature.
Metamagic
+1 spell level
Advanced Player's Guide
An instantaneous area spell lingers until the start of your next turn, catching creatures that enter it.
Monster
Horror Adventures
Your spell-like ability clings to existence, slowly fading from the world.
RequiresSpell-like ability at caster level 4th or higher
Rage Power
Advanced Player's Guide
While raging, gain +1 to her morale bonus on saves against mind-affecting effects per alcoholic drink consumed, to a maximum of +1 per four barbarian levels.
General
Ultimate Wilderness
You can easily pluck what you need from nature's bounty as you travel.
Metamagic
+1 spell level
Occult Adventures
Cast the affected spell without emotion components.