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Showing 1345–1368 of 2461 feats.
Revelation Revelation:Nature Advanced Player's Guide

You can draw life force from the bodies of enemies and channel it into yourself.

Revelation Revelation:Life Advanced Player's Guide

As a standard action, you may create a bond between yourself and another creature.

General Ultimate Magic

Your channeled positive energy is irresistibly sweet to nearby undead.

RequiresChannel positive energy class feature.

General Advanced Race Guide

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Requires<p class="stat-block-1">Samsaran.</p>

General Horror Adventures

Your cold visage and eyes devoid of sentiment cause fear in those making contact with your gaze.

Revelation Revelation:Life Advanced Player's Guide

You notice and locate living creatures within 30 feet, just as if you possessed the blindsight ability.

General Advanced Player's Guide

You pick your way nimbly through even the most dangerous and uneven terrain.

RequiresAcrobatic Steps, Nimble Moves, elf.

Revelation Revelation:Wind Advanced Player's Guide

As a standard action, you can breathe a 30-foot line of electricity.

Combat Ultimate Intrigue

You can draw your weapon with startling speed.

RequiresQuick Draw, swashbuckler initiative deed, swashbuckler level 7th..

Arcanist Exploit Advanced Class Guide

Spend 1 arcane reservoir point and hit with a ranged touch attack to deal 1d6 electricity damage + Charisma modifier (+1d6 per 2 levels beyond 1st, max 10d6) and impair the target's vision for 1 round (Fortitude negates).

Gunslinger Deed Ultimate Combat

At 11th level, as long as the gunslinger has at least 1 grit point, she can reload a single barrel of a one-handed or two-handed firearm as a swift action once ...

Combat Core Rulebook

The speed at which you move makes it nearly impossible for opponents to strike you.

RequiresDex 17, Dodge, Wind Stance, base attack bonus +11.

Revelation Revelation:Wood Ultimate Magic

Once per day, you can turn a creature into wood.

Arcanist Greater Exploit Advanced Class Guide

When using acid jet, spend 1 extra arcane reservoir point to deal lingering acid damage over the following rounds, halving each round until it ends.

Magus Arcana Ultimate Combat

The magus can expend 1 point from his arcane pool as an immediate action after hitting a target with a weapon attack.

General Advanced Player's Guide

The effects of your bardic performance carry on, even after you have stopped performing.

RequiresBardic performance class feature.

Metamagic +1 spell level Advanced Player's Guide

An instantaneous area spell lingers until the start of your next turn, catching creatures that enter it.

Monster Horror Adventures

Your spell-like ability clings to existence, slowly fading from the world.

RequiresSpell-like ability at caster level 4th or higher

Rage Power Advanced Player's Guide

While raging, gain +1 to her morale bonus on saves against mind-affecting effects per alcoholic drink consumed, to a maximum of +1 per four barbarian levels.

General Ultimate Wilderness

You can easily pluck what you need from nature's bounty as you travel.

Metamagic +1 spell level Occult Adventures

Cast the affected spell without emotion components.

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