Library / Character Options

Feats

Filters

Talent pools are class features (e.g. Rogue Talents), not feats you select independently.
Clear
Showing 1441–1464 of 2461 feats.
Gunslinger Deed Ultimate Combat

At 15th level, the gunslinger can spend 1 grit point, shoot a firearm into the air, and affect all living creatures within a 30-foot-radius burst as if they wer...

Revelation Revelation:Lore Advanced Player's Guide

Your explorations into the secret mysteries of the world have granted you a preternatural understanding of all things—and you just keep getting smarter.

General Ultimate Combat

You can use your bane ability to inflict nonlethal damage.

RequiresBane class feature.

Metamagic Advanced Player's Guide

Your damaging spell deals nonlethal damage instead of lethal.

Combat Advanced Class Guide

Your talent for slaughter lets you dispatch helpless opponents before they can recover.

General Combat Occult Adventures

You're adept at feinting against even the least imaginative of creatures.

Optional Ultimate Magic

—

Requires<p>Ability to cast wordspells.</p>

General Advanced Race Guide

—

Requires<p class="stat-block-1">Angelic Blood, Angelic Flesh, Angel Wings, aasimar, cha…

Arcanist Exploit Advanced Class Guide

Gain one metamagic feat as a bonus feat (you must meet its prerequisites).

Arcanist Exploit Advanced Class Guide

Spend 1 arcane reservoir point to apply a metamagic feat you know to a spell as you cast it without increasing casting time (still using the higher-level slot).

Revelation Revelation:Stone Advanced Player's Guide

As a standard action, you can charge and throw a pebble (or other stone of similar size) that detonates when it strikes a target as a ranged attack.

Rage Power Core Rulebook

Once per rage, as an immediate action, automatically confirm a critical hit; usable at 12th level or higher.

Rogue Talent Core Rulebook

The rogue casts a chosen 0-level sorcerer/wizard spell three times per day as a spell-like ability.

General Advanced Player's Guide

You are able to cast a 1st-level spell as a spell-like ability.

RequiresAbility to cast 4th-level spells.

Combat Ultimate Intrigue

After misdirecting your opponent's weapon attack, you leave your opponent open to further violence.

RequiresInt 13, Combat Expertise, Deceitful, Misdirection Redirection, Misdirection Tac…

Combat Ultimate Intrigue

After misdirecting your opponent's weapon attack, you trick it into striking someone else.

RequiresInt 13, Combat Expertise, Misdirection Tactics, Deceitful, Bluff 10 ranks., Blu…

Combat Ultimate Intrigue

You have learned to use deception and trickery to misdirect your opponent's weapon attack.

RequiresInt 13, Combat Expertise, Deceitful, Bluff 4 ranks., Bluff 4.

Hex Advanced Player's Guide

The witch can cause a creature within 30 feet to suffer grave misfortune for 1 round.

Combat Advanced Player's Guide

You are skilled at deflecting ranged attacks with your shield.

RequiresDex 13, Shield Focus.

Mythic Mythic Adventures

Your remarkable awareness allows you to deflect multiple ranged attacks and even ray spells.

RequiresMissile Shield.

Combat Core Rulebook

You can easily move through a dangerous melee.

RequiresDex 13, Dodge.

Mythic Mythic Adventures

You have perfected your ability to weave through the battlefield, using your momentum to propel yourself far.

RequiresMobility.

Combat Performance Ultimate Combat

You do a little dance that mocks your foe and entertains the crowd.

RequiresAcrobatics 4 ranks or Perform (dance) 4 ranks.

Revelation Revelation:Flame Advanced Player's Guide

You gain resist fire 5.

OGL 1.0a Notice. Pathfinder-derived Open Game Content on this page is used under the Open Game License v1.0a and Section 15 notice.