Showing 1441–1464 of 2461 feats.
Gunslinger Deed
Ultimate Combat
At 15th level, the gunslinger can spend 1 grit point, shoot a firearm into the air, and affect all living creatures within a 30-foot-radius burst as if they wer...
Revelation
Revelation:Lore
Advanced Player's Guide
Your explorations into the secret mysteries of the world have granted you a preternatural understanding of all things—and you just keep getting smarter.
General
Ultimate Combat
You can use your bane ability to inflict nonlethal damage.
RequiresBane class feature.
Metamagic
Advanced Player's Guide
Your damaging spell deals nonlethal damage instead of lethal.
Combat
Advanced Class Guide
Your talent for slaughter lets you dispatch helpless opponents before they can recover.
General
Combat
Occult Adventures
You're adept at feinting against even the least imaginative of creatures.
Optional
Ultimate Magic
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Requires<p>Ability to cast wordspells.</p>
General
Advanced Race Guide
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Requires<p class="stat-block-1">Angelic Blood, Angelic Flesh, Angel Wings, aasimar, cha…
Arcanist Exploit
Advanced Class Guide
Gain one metamagic feat as a bonus feat (you must meet its prerequisites).
Arcanist Exploit
Advanced Class Guide
Spend 1 arcane reservoir point to apply a metamagic feat you know to a spell as you cast it without increasing casting time (still using the higher-level slot).
Revelation
Revelation:Stone
Advanced Player's Guide
As a standard action, you can charge and throw a pebble (or other stone of similar size) that detonates when it strikes a target as a ranged attack.
Rage Power
Core Rulebook
Once per rage, as an immediate action, automatically confirm a critical hit; usable at 12th level or higher.
Rogue Talent
Core Rulebook
The rogue casts a chosen 0-level sorcerer/wizard spell three times per day as a spell-like ability.
General
Advanced Player's Guide
You are able to cast a 1st-level spell as a spell-like ability.
RequiresAbility to cast 4th-level spells.
Combat
Ultimate Intrigue
After misdirecting your opponent's weapon attack, you leave your opponent open to further violence.
RequiresInt 13, Combat Expertise, Deceitful, Misdirection Redirection, Misdirection Tac…
Combat
Ultimate Intrigue
After misdirecting your opponent's weapon attack, you trick it into striking someone else.
RequiresInt 13, Combat Expertise, Misdirection Tactics, Deceitful, Bluff 10 ranks., Blu…
Combat
Ultimate Intrigue
You have learned to use deception and trickery to misdirect your opponent's weapon attack.
RequiresInt 13, Combat Expertise, Deceitful, Bluff 4 ranks., Bluff 4.
Hex
Advanced Player's Guide
The witch can cause a creature within 30 feet to suffer grave misfortune for 1 round.
Combat
Advanced Player's Guide
You are skilled at deflecting ranged attacks with your shield.
RequiresDex 13, Shield Focus.
Mythic
Mythic Adventures
Your remarkable awareness allows you to deflect multiple ranged attacks and even ray spells.
RequiresMissile Shield.
Combat
Core Rulebook
You can easily move through a dangerous melee.
RequiresDex 13, Dodge.
Mythic
Mythic Adventures
You have perfected your ability to weave through the battlefield, using your momentum to propel yourself far.
RequiresMobility.
Combat
Performance
Ultimate Combat
You do a little dance that mocks your foe and entertains the crowd.
RequiresAcrobatics 4 ranks or Perform (dance) 4 ranks.
Revelation
Revelation:Flame
Advanced Player's Guide
You gain resist fire 5.