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Showing 1585–1608 of 2461 feats.
Combat Core Rulebook

Your attacks are capable of penetrating the defenses of some creatures.

RequiresWeapon Focus, base attack bonus +1, 12th-level fighter, proficiency with weapon.

Mythic Mythic Adventures

You know just how to strike to bypass even the most heavily armored foe's defenses.

RequiresPenetrating Strike.

Investigator Talent Advanced Class Guide

The investigator can use Perception instead of Survival to both find and follow tracks, using the same DCs listed under the Survival skill (Core Rulebook 107).

Rage Power Ultimate Combat

While using moment of clarity, roll twice and take the better result on any miss chance or Will save to disbelieve an illusion.

Combat Advanced Player's Guide

When wielding a monk weapon, your attacks can be extremely precise.

RequiresDex 13, Wis 13, Improved Unarmed Strike, base attack bonus +8.

Combat Style Adventurer's Guide

Choose a House of Perfection; while in this style gain that House's energy resistance and a ki pool to power its abilities.

Combat Ultimate Combat

You treat every combat as a performance, bringing flare and showmanship.

RequiresDazzling Display, any one performance feat.

Metamagic +2 spell level Advanced Player's Guide

A creature that succeeds on its save against your spell must roll a second save or be affected anyway.

General Core Rulebook

You are skilled at swaying attitudes and intimidating others into your way of thinking.

General Ultimate Intrigue

You know how to get the most out of bribes.

RequiresPersuasive..

Mythic Mythic Adventures

You're a master of persuasion, be it with soothing words or harsh barking commands.

RequiresPersuasive.

General Occult Adventures

Your phantom is a deadly foe of incorporeal adversaries.

RequiresPhantom with the magic attacks ability

General Occult Adventures

Your phantom remains partly immaterial even when fully manifested in ectoplasmic form.

RequiresPhantom with the incorporeal flight ability

Revelation Revelation:Ancestor Ultimate Magic

As a standard action, you can perform a melee touch attack that causes a living creature to become shaken.

Grand Discovery Advanced Player's Guide

The alchemist learns how to create a philosopher's stone , and can do so once per month at no cost.

Revelation Revelation:Dark Tapestry Ultimate Magic

Your bond with the alien denizens of the Dark Tapestry allows you to see in even the deepest darkness.

Combat Ultimate Intrigue

You can use small but deadly weapons to restrain a foe, forcing it to choose between pain and capitulation.

RequiresDex 13, Improved Grapple, Improved Unarmed Strike, Quick Draw, Intimidate 7 ran…

Metamagic +1 spell level Ultimate Magic

Treat the target's spell resistance as 5 lower.

Combat Ultimate Combat

You easily block enemy escapes.

RequiresCombat Reflexes, fighter level 11th.

Combat Ultimate Combat

An opponent you have pinned is easy for you to knock out.

RequiresDex 13, Greater Grapple, Improved Grapple, Improved Unarmed Strike, base attack…

Combat Ultimate Combat

You tear flesh when you damage an opponent that you have pinned.

RequiresDex 13, Greater Grapple, Improved Grapple, Improved Unarmed Strike, base attack…

Combat Ultimate Combat

You deftly use specially prepared needles to apply poison for maximum effect.

RequiresPoison use class feature, Craft (alchemy) 6 ranks, Adder Strike, Improved Unarm…

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