Showing 1585–1608 of 2461 feats.
Combat
Core Rulebook
Your attacks are capable of penetrating the defenses of some creatures.
RequiresWeapon Focus, base attack bonus +1, 12th-level fighter, proficiency with weapon.
Mythic
Mythic Adventures
You know just how to strike to bypass even the most heavily armored foe's defenses.
RequiresPenetrating Strike.
Investigator Talent
Advanced Class Guide
The investigator can use Perception instead of Survival to both find and follow tracks, using the same DCs listed under the Survival skill (Core Rulebook 107).
Rage Power
Ultimate Combat
While using moment of clarity, roll twice and take the better result on any miss chance or Will save to disbelieve an illusion.
Combat
Advanced Player's Guide
When wielding a monk weapon, your attacks can be extremely precise.
RequiresDex 13, Wis 13, Improved Unarmed Strike, base attack bonus +8.
Combat
Style
Adventurer's Guide
Choose a House of Perfection; while in this style gain that House's energy resistance and a ki pool to power its abilities.
Combat
Ultimate Combat
You wield all your weapons with the flair of a performer.
Combat
Ultimate Combat
You treat every combat as a performance, bringing flare and showmanship.
RequiresDazzling Display, any one performance feat.
Metamagic
+2 spell level
Advanced Player's Guide
A creature that succeeds on its save against your spell must roll a second save or be affected anyway.
General
Core Rulebook
You are skilled at swaying attitudes and intimidating others into your way of thinking.
General
Ultimate Intrigue
You know how to get the most out of bribes.
RequiresPersuasive..
Mythic
Mythic Adventures
You're a master of persuasion, be it with soothing words or harsh barking commands.
RequiresPersuasive.
General
Occult Adventures
Your phantom is a deadly foe of incorporeal adversaries.
RequiresPhantom with the magic attacks ability
General
Occult Adventures
Your phantom remains partly immaterial even when fully manifested in ectoplasmic form.
RequiresPhantom with the incorporeal flight ability
Revelation
Revelation:Ancestor
Ultimate Magic
As a standard action, you can perform a melee touch attack that causes a living creature to become shaken.
Grand Discovery
Advanced Player's Guide
The alchemist learns how to create a philosopher's stone , and can do so once per month at no cost.
General
Ultimate Wilderness
You can heal yourself using sunlight.
Revelation
Revelation:Dark Tapestry
Ultimate Magic
Your bond with the alien denizens of the Dark Tapestry allows you to see in even the deepest darkness.
Combat
Ultimate Intrigue
You can use small but deadly weapons to restrain a foe, forcing it to choose between pain and capitulation.
RequiresDex 13, Improved Grapple, Improved Unarmed Strike, Quick Draw, Intimidate 7 ran…
Metamagic
+1 spell level
Ultimate Magic
Treat the target's spell resistance as 5 lower.
Combat
Ultimate Combat
You easily block enemy escapes.
RequiresCombat Reflexes, fighter level 11th.
Combat
Ultimate Combat
An opponent you have pinned is easy for you to knock out.
RequiresDex 13, Greater Grapple, Improved Grapple, Improved Unarmed Strike, base attack…
Combat
Ultimate Combat
You tear flesh when you damage an opponent that you have pinned.
RequiresDex 13, Greater Grapple, Improved Grapple, Improved Unarmed Strike, base attack…
Combat
Ultimate Combat
You deftly use specially prepared needles to apply poison for maximum effect.
RequiresPoison use class feature, Craft (alchemy) 6 ranks, Adder Strike, Improved Unarm…