Showing 1561–1584 of 2461 feats.
Teamwork
Ultimate Wilderness
When you hit in melee, feint as a move action so an adjacent ally who also has this feat (not you) denies the foe its Dex bonus to AC.
Combat
Teamwork
Advanced Player's Guide
Your flanking bonus rises to +4 with an ally who also has this feat, and your critical hits on the flanked foe give that ally an attack of opportunity.
RequiresBase attack bonus +4.
Story
Agents of Evil
You take only half the normal penalties from exhaustion, and can study once per day to gain an insight bonus on a chosen skill.
Rage Power
Advanced Player's Guide
While raging, the barbarian inflicts damage equal to her Strength bonus whenever she succeeds at an overrun combat maneuver.
Rage Power
Advanced Player's Guide
While raging, the barbarian can overrun more than one target per round, taking a -2 CMB penalty for each overrun check after the first.
Ultimate Wilderness
A living avalanche is trained to overrun her foes.
Combat
Ultimate Intrigue
Your martial training helps you fly and charge through others' spaces.
RequiresDex 17, Owl Style, Owl Swoop, Skill Focus (Stealth), base attack bonus +7 or mo…
Combat
Ultimate Intrigue
You can move with the quiet grace of an owl.
RequiresDex 13, Skill Focus (Stealth), Stealth 1 rank., Stealth 1.
Combat
Ultimate Intrigue
Your martial training helps you move with acrobatic poise.
RequiresDex 15, Owl Style, Skill Focus (Stealth), Acrobatics 1 rank, Stealth 1 rank., A…
Teamwork
Ultimate Combat
While adjacent to an ally who also has this feat, spend an immediate action to take a 5-foot step before your first melee attack, even if you already moved.
RequiresBase attack bonus +1.
Teamwork
Advanced Class Guide
You and your adjacent companion creature that also has this feat count as flanking a shared foe regardless of your actual positions.
General
Ultimate Magic
Evil outsiders take damage when they attempt to connect to other planes.
RequiresAnchoring aura class feature.
Combat
Teamwork
Advanced Player's Guide
+4 circumstance bonus on attacks of opportunity against foes you and an adjacent ally who also has this feat both threaten, and you get an AoO whenever that ally does.
Combat
Style
Ultimate Combat
While using Panther Style, make your retaliatory unarmed strikes as a free action, up to your Wisdom modifier per turn.
RequiresWis 15, Combat Reflexes, Improved Unarmed Strike, Panther Style.
Combat
Style
Ultimate Combat
Your Panther Style retaliatory strikes resolve first; if one deals damage, the triggering attack takes −2 on its attack and damage rolls.
RequiresWis 15, Combat Reflexes, Improved Unarmed Strike, Panther Claw, Panther Style.
Combat
Style
Ultimate Combat
You can strike back at enemies who attack you when you move.
RequiresWis 13, Combat Reflexes, Improved Unarmed Strike.
Mercy
Core Rulebook
The target is no longer paralyzed.
Combat
Advanced Class Guide
Paralyzing Strike forces a foe damaged by your unarmed attack to attempt a DC %1 Fortitude saving throw, in addition to dealing damage normally.
General
Advanced Player's Guide
You can throw an enemy spell back at its caster.
RequiresSpellcraft 15 ranks, Improved Counterspell .
General
Occult Adventures
When you die, your body explodes in one final, destructive kinetic blast.
Combat
Advanced Player's Guide
You are an expert skirmisher, able to rain missiles upon your enemies whether advancing or retreating.
RequiresDex 13, Dodge, Mobility, Point Blank Shot, Shot on the Run, base attack bonus +…
General
Advanced Player's Guide
You're easily mistaken for a human rather than a member of your own race.
RequiresHalf-elf, half-orc, or halfling (see Special).
Combat
Ultimate Combat
Slipping past a foe gives you the chance to feint.
RequiresInt 13, Combat Expertise, Dodge, Improved Feint, Mobility, size Small or smalle…
Rogue Talent
Advanced Player's Guide
Once per day, a rogue with this talent can roll two dice while making an Acrobatics check, and take the better result.