Library / Character Options

Feats

Filters

Talent pools are class features (e.g. Rogue Talents), not feats you select independently.
Clear
Showing 1561–1584 of 2461 feats.
Teamwork Ultimate Wilderness

When you hit in melee, feint as a move action so an adjacent ally who also has this feat (not you) denies the foe its Dex bonus to AC.

Combat Teamwork Advanced Player's Guide

Your flanking bonus rises to +4 with an ally who also has this feat, and your critical hits on the flanked foe give that ally an attack of opportunity.

RequiresBase attack bonus +4.

Story Agents of Evil

You take only half the normal penalties from exhaustion, and can study once per day to gain an insight bonus on a chosen skill.

Rage Power Advanced Player's Guide

While raging, the barbarian inflicts damage equal to her Strength bonus whenever she succeeds at an overrun combat maneuver.

Rage Power Advanced Player's Guide

While raging, the barbarian can overrun more than one target per round, taking a -2 CMB penalty for each overrun check after the first.

Ultimate Wilderness

A living avalanche is trained to overrun her foes.

Combat Ultimate Intrigue

Your martial training helps you fly and charge through others' spaces.

RequiresDex 17, Owl Style, Owl Swoop, Skill Focus (Stealth), base attack bonus +7 or mo…

Combat Ultimate Intrigue

You can move with the quiet grace of an owl.

RequiresDex 13, Skill Focus (Stealth), Stealth 1 rank., Stealth 1.

Combat Ultimate Intrigue

Your martial training helps you move with acrobatic poise.

RequiresDex 15, Owl Style, Skill Focus (Stealth), Acrobatics 1 rank, Stealth 1 rank., A…

Teamwork Ultimate Combat

While adjacent to an ally who also has this feat, spend an immediate action to take a 5-foot step before your first melee attack, even if you already moved.

RequiresBase attack bonus +1.

Teamwork Advanced Class Guide

You and your adjacent companion creature that also has this feat count as flanking a shared foe regardless of your actual positions.

General Ultimate Magic

Evil outsiders take damage when they attempt to connect to other planes.

RequiresAnchoring aura class feature.

Combat Teamwork Advanced Player's Guide

+4 circumstance bonus on attacks of opportunity against foes you and an adjacent ally who also has this feat both threaten, and you get an AoO whenever that ally does.

Combat Style Ultimate Combat

While using Panther Style, make your retaliatory unarmed strikes as a free action, up to your Wisdom modifier per turn.

RequiresWis 15, Combat Reflexes, Improved Unarmed Strike, Panther Style.

Combat Style Ultimate Combat

Your Panther Style retaliatory strikes resolve first; if one deals damage, the triggering attack takes −2 on its attack and damage rolls.

RequiresWis 15, Combat Reflexes, Improved Unarmed Strike, Panther Claw, Panther Style.

Combat Style Ultimate Combat

You can strike back at enemies who attack you when you move.

RequiresWis 13, Combat Reflexes, Improved Unarmed Strike.

Mercy Core Rulebook

The target is no longer paralyzed.

Combat Advanced Class Guide

Paralyzing Strike forces a foe damaged by your unarmed attack to attempt a DC %1 Fortitude saving throw, in addition to dealing damage normally.

General Advanced Player's Guide

You can throw an enemy spell back at its caster.

RequiresSpellcraft 15 ranks, Improved Counterspell .

General Occult Adventures

When you die, your body explodes in one final, destructive kinetic blast.

Combat Advanced Player's Guide

You are an expert skirmisher, able to rain missiles upon your enemies whether advancing or retreating.

RequiresDex 13, Dodge, Mobility, Point Blank Shot, Shot on the Run, base attack bonus +…

General Advanced Player's Guide

You're easily mistaken for a human rather than a member of your own race.

RequiresHalf-elf, half-orc, or halfling (see Special).

Combat Ultimate Combat

Slipping past a foe gives you the chance to feint.

RequiresInt 13, Combat Expertise, Dodge, Improved Feint, Mobility, size Small or smalle…

Rogue Talent Advanced Player's Guide

Once per day, a rogue with this talent can roll two dice while making an Acrobatics check, and take the better result.

OGL 1.0a Notice. Pathfinder-derived Open Game Content on this page is used under the Open Game License v1.0a and Section 15 notice.