Showing 1897–1920 of 2461 feats.
Combat
Advanced Player's Guide
You have mastered the use of one type of shield.
RequiresProficiency with selected shield, Shield Focus, fighter level 4th.
Combat
Teamwork
Advanced Player's Guide
Your shield's AC bonus increases by +1 or +2 (by the ally's shield type) while adjacent to a shield-wielding ally who also has this feat.
RequiresShield Proficiency.
Combat
Advanced Player's Guide
A wild frenzy of attacks serves to bolster your defenses.
RequiresStr 13, Power Attack, base attack bonus +1.
Teamwork
Advanced Player's Guide
+4 competence bonus on concentration checks (more if the ally wields a shield) while adjacent to an ally who also has this feat.
General
Ultimate Wilderness
You use your shapechanging powers to make your natural attacks especially lethal.
General
Ultimate Wilderness
You can use you wild shape ability as you are moving toward your enemy.
Discovery
Advanced Player's Guide
When the alchemist creates a bomb, he can choose to have it inflict electricity damage.
Combat
Core Rulebook
You can move, fire a ranged weapon, and move again before your foes can react.
RequiresDex 13, Dodge, Mobility, Point-Blank Shot, base attack bonus +4.
Mythic
Mythic Adventures
With ease, you can snap off two shots while dashing across the battlefield.
RequiresShot on the Run, base attack bonus +6.
Combat
The Inner Sea World Guide
Opponents do not gain a +2 bonus on attack rolls for flanking you, although they can still sneak attack you.
Mercy
Core Rulebook
The target is no longer sickened.
Combat
Critical
Core Rulebook
Your critical hits cause opponents to become sickened.
RequiresCritical Focus, base attack bonus +11.
Investigator Talent
Advanced Class Guide
When the investigator damages a studied target, that creature is also sickened for 1 round.
Metamagic
+2 spell level
Advanced Player's Guide
A creature damaged by your spell is sickened for rounds equal to the spell's original level.
Monster
Horror Adventures
Your spell-like ability sickens affected targets.
RequiresSpell-like ability at caster level 6th or higher
Combat
Advanced Player's Guide
You can reposition yourself after a foe's missed swing.
RequiresDex 13, Dodge, Mobility.
Revelation
Revelation:Lore
Advanced Player's Guide
Your innate understanding of the universe has granted you preternatural reflexes and the uncanny ability to step out of danger at the very last second.
Combat
Ultimate Combat
Under your leadership, the time required to assemble and move a siege engine is greatly reduced.
RequiresCraft (siege weapon) 5 ranks, Knowledge (engineering) 5 ranks or Profession (si…
Combat
Ultimate Combat
You are proficient with all siege weaponry.
RequiresKnowledge (engineering) 5 ranks or Profession (siege engineer) 5 ranks, profici…
Combat
Ultimate Combat
Aiming outsized siege weapons poses little difficulty for you.
RequiresSiege Engineer, Profession (siege engineer) 5 ranks.
Grit
Ultimate Combat
You are known for performing a particular deed, and can perform it with greater ease.
RequiresGrit class feature, gunslinger level 11th.
Combat
Advanced Class Guide
You are quite adept at killing your prey without making noise or alerting others.
Magus Arcana
Ultimate Magic
The magus can cast one spell per day as if it were modified by the Silent Spell feat.
Metamagic
+1 spell level
Core Rulebook
Cast the affected spell without verbal components.