Showing 2065–2088 of 2461 feats.
General
Ultimate Combat
You adopt a defensive stance that allows you to absorb and redirect hits.
RequiresDiehard, Endurance, base attack bonus +4.
Combat
Core Rulebook
You can stop foes that try to move past you.
RequiresCombat Reflexes.
Rogue Talent
Core Rulebook
The rogue stands up from prone as a free action.
Revelation
Revelation:Heavens
Advanced Player's Guide
Your copious notes contain a working model of the night sky expressed in artistic scribbles and arcane mathematical formulae.
General
Ultimate Magic
Your summoned minions slink along under the shadows of the stars.
RequiresSpell Focus (conjuration), able to cast summon nature's ally.
Combat
Ultimate Intrigue
Your quick and free starknife motions allow you to make deadly dexterous attacks.
RequiresDex 13, Weapon Finesse, Weapon Focus (starknife)..
Combat
Ultimate Intrigue
You strike with surprise and then run circles around your foe.
RequiresStartling appearance class feature..
Gunslinger Deed
Ultimate Combat
At 7th level, a gunslinger with least 1 grit point can spend a standard action to purposely miss a creature that she could normally hit with a firearm attack...
General
Advanced Class Guide
You rely on your sense of self to keep your mind clear.
Investigator Talent
Advanced Class Guide
When the investigator deals damage with studied strike, he can perform a steal combat maneuver as a free action against the creature damaged by studied strike.
Teamwork
Ultimate Combat
You and allies you can see who also have this feat all use the highest Stealth roll among you, each adding your own modifiers.
General
Core Rulebook
You are good at avoiding unwanted attention and slipping out of bonds.
Advanced Rogue Talent
Advanced Player's Guide
When a rogue with this talent uses the Stealth skill to snipe, she only suffers a –10 penalty on the Stealth check, instead of –20.
Mythic
Mythic Adventures
Your grace and fluidity are beyond compare.
RequiresStealthy.
General
Advanced Race Guide
—
Requires<p class="stat-block-1">Undine.</p>
Metamagic
Aquatic Adventures
A fire-descriptor spell works underwater with no caster level check but requires one to function above water, with no slot cost increase.
Revelation
Revelation:Metal
Ultimate Magic
As a swift action, you can harden a scarf, sleeve, cloak, or other piece of your clothing into something as hard as steel that stretches out to be up to 30 f...
General
Advanced Player's Guide
You are especially resistant to magic.
RequiresDwarf, hardy racial trait.
Revelation
Revelation:Stone
Advanced Player's Guide
As a standard action, you can harden your flesh so that weapons that strike you are damaged or destroyed.
Combat
Core Rulebook
You can close the distance when a foe tries to move away.
RequiresBase attack bonus +1.
Combat
Advanced Player's Guide
When a foe tries to move away, you can follow and make an attack.
RequiresDex 13, Following Step, Step Up, base attack bonus +6.
Slayer Talent
Ultimate Wilderness
The slayer gains Catch Off-Guard as a bonus feat.
Discovery
Advanced Player's Guide
The effects of the alchemist's bombs are persistent and continue to damage creatures for 1 round after the initial damage.
Discovery
Advanced Player's Guide
Any poison the alchemist creates is sticky—when the alchemist applies it to a weapon, the weapon remains poisoned for a number of strikes equal to the...