Library / Character Options

Feats

Filters

Talent pools are class features (e.g. Rogue Talents), not feats you select independently.
Clear
Showing 2065–2088 of 2461 feats.
General Ultimate Combat

You adopt a defensive stance that allows you to absorb and redirect hits.

RequiresDiehard, Endurance, base attack bonus +4.

Combat Core Rulebook

You can stop foes that try to move past you.

RequiresCombat Reflexes.

Rogue Talent Core Rulebook

The rogue stands up from prone as a free action.

Revelation Revelation:Heavens Advanced Player's Guide

Your copious notes contain a working model of the night sky expressed in artistic scribbles and arcane mathematical formulae.

General Ultimate Magic

Your summoned minions slink along under the shadows of the stars.

RequiresSpell Focus (conjuration), able to cast summon nature's ally.

Combat Ultimate Intrigue

Your quick and free starknife motions allow you to make deadly dexterous attacks.

RequiresDex 13, Weapon Finesse, Weapon Focus (starknife)..

Combat Ultimate Intrigue

You strike with surprise and then run circles around your foe.

RequiresStartling appearance class feature..

Gunslinger Deed Ultimate Combat

At 7th level, a gunslinger with least 1 grit point can spend a standard action to purposely miss a creature that she could normally hit with a firearm attack...

Investigator Talent Advanced Class Guide

When the investigator deals damage with studied strike, he can perform a steal combat maneuver as a free action against the creature damaged by studied strike.

Teamwork Ultimate Combat

You and allies you can see who also have this feat all use the highest Stealth roll among you, each adding your own modifiers.

General Core Rulebook

You are good at avoiding unwanted attention and slipping out of bonds.

Advanced Rogue Talent Advanced Player's Guide

When a rogue with this talent uses the Stealth skill to snipe, she only suffers a –10 penalty on the Stealth check, instead of –20.

Mythic Mythic Adventures

Your grace and fluidity are beyond compare.

RequiresStealthy.

General Advanced Race Guide

—

Requires<p class="stat-block-1">Undine.</p>

Metamagic Aquatic Adventures

A fire-descriptor spell works underwater with no caster level check but requires one to function above water, with no slot cost increase.

Revelation Revelation:Metal Ultimate Magic

As a swift action, you can harden a scarf, sleeve, cloak, or other piece of your clothing into something as hard as steel that stretches out to be up to 30 f...

General Advanced Player's Guide

You are especially resistant to magic.

RequiresDwarf, hardy racial trait.

Revelation Revelation:Stone Advanced Player's Guide

As a standard action, you can harden your flesh so that weapons that strike you are damaged or destroyed.

Combat Core Rulebook

You can close the distance when a foe tries to move away.

RequiresBase attack bonus +1.

Combat Advanced Player's Guide

When a foe tries to move away, you can follow and make an attack.

RequiresDex 13, Following Step, Step Up, base attack bonus +6.

Discovery Advanced Player's Guide

The effects of the alchemist's bombs are persistent and continue to damage creatures for 1 round after the initial damage.

Discovery Advanced Player's Guide

Any poison the alchemist creates is sticky—when the alchemist applies it to a weapon, the weapon remains poisoned for a number of strikes equal to the...

OGL 1.0a Notice. Pathfinder-derived Open Game Content on this page is used under the Open Game License v1.0a and Section 15 notice.