The magus can deliver ray spells that feature a ranged touch attack as melee touch spells.
Feats Compendium
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You are agile enough to avoid melee attacks while throwing weapons or bombs.
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Your tread is of unearthly lightness.
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You take a moment to carefully aim your shots, causing them all to strike nearly the same spot.
You conjure a coat of starry radiance that grants you a +4 armor bonus.
A rogue with this talent can use Bluff or Diplomacy in place of Intimidate to force an opponent to act friendly toward her.
With a single strike, you transmute flesh to stone.
You are adept at spellcasting when threatened or distracted.
You can increase your defense at the expense of your accuracy.
You can dart out of the way of attacks with skill and defiance.
Whenever you cast a cure spell (a spell with “cure” in its name), you can cast it as a swift action, as if using the Quicken Spell feat, by expending two spe...
As the battle mystery revelation.
You know the urgency of treating wounds in the heat of battle, applying first aid to your allies with such speed that you assure no one gets left behind.
You range across the battlefield, dealing with threats wherever they arise.
You can make additional attacks of opportunity.
You strike viciously whenever your foe gives you an opening.
You shift between combat styles, combining them to increased effect.
A rogue who selects this talent gains Improved Steal as a bonus feat.
A ninja who selects this trick gains a bonus combat feat.
When the alchemist creates an extract, he can place two formulae into one extract.
While raging, as a free action the barbarian may leave herself open to attack while preparing devastating counterattacks.
Using foul powers of necromancy, you can command undead creatures, making them into your servants.