Showing 193–216 of 2458 feats.
Optional
Advanced Player's Guide
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Requires<p>Hero's Fortune.</p>
Revelation
Revelation:Ancestor
Ultimate Magic
As a move action, you can call upon your ancestors to grant you extra bravery in battle.
Combat
Advanced Class Guide
While bloodraging, your Arcane Strike is always active with no swift action, and its damage multiplies when used with Vital Strike.
RequiresArcane Strike, ability to cast arcane spells, bloodrage class feature
Arcanist Exploit
Advanced Class Guide
Gain the 1st-level power of a chosen sorcerer bloodline, and spend 1 arcane reservoir point to treat your arcanist level as your sorcerer level for it; if you already have a bloodline, your arcanist levels stack instead.
Combat
Advanced Player's Guide
Sacrificing accuracy, you can inflict bloody wounds that are slow to heal.
RequiresStr 13, Power Attack, base attack bonus +6.
Combat
Ultimate Combat
You can knock foes out cold with just about any blunt instrument.
Combat
Advanced Race Guide
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Requires<p class="stat-block-1">Cautious Fighter, halfling. </p>
General
Ultimate Intrigue
You can verbally bully others into believing unlikely or outrageous lies.
RequiresCha 13, Bluff 1 rank, Intimidate 1 rank., Bluff 1, Intimidate 1.
Combat
Style
Ultimate Combat
Add piercing to your unarmed damage types and +2 to demoralize; while using Boar Style, demoralize as a free action when you tear flesh.
RequiresImproved Unarmed Strike, Boar Style, Intimidate 6 ranks.
Combat
Style
Ultimate Combat
Demoralize as a move action; while using Boar Style, tearing flesh deals 1d6 bleed that persists even after you leave the style.
RequiresImproved Unarmed Strike, Boar Ferocity, Boar Style, Intimidate 9 ranks.
Combat
Style
Ultimate Combat
Deal bludgeoning or slashing damage with unarmed strikes; hitting one foe twice in a round tears flesh for 2d6 bleed.
RequiresImproved Unarmed Strike, Intimidate 3 ranks.
Rage Power
Advanced Player's Guide
While raging, the barbarian can incite a creature to attack her by making an Intimidate check to demoralize.
Rage Power
Ultimate Combat
While raging, a barbarian who pins a smaller foe can wield that foe as a two-handed improvised weapon; damage she deals is also dealt to the grappled creature.
Combat
Ultimate Combat
With a sly maneuver, you force a grappled opponent into the path of an incoming attack.
RequiresDex 13, Improved Grapple, Improved Unarmed Strike, base attack bonus +6.
Combat
Advanced Player's Guide
Your swift strikes ward off enemies attacking nearby allies.
RequiresCombat Reflexes.
General
Ultimate Combat
You can dramatically increase your damage reduction in exchange for its temporary loss.
RequiresDamage reduction.
Revelation
Revelation:Nature
Advanced Player's Guide
You gain the service of an unusually intelligent, strong, and loyal mount.
Combat
Ultimate Combat
When your opponent is unable to adequately defend against them, your precise unarmed strikes break bone and tear tissue.
RequiresDex 13, Improved Grapple, Improved Unarmed Strike, Jawbreaker, Stunning Fist, H…
General
Advanced Class Guide
Spend 10 minutes with a spellbook to permanently swap one minor/major magic spell for another arcane spell of the same level in that book.
RequiresMinor magic rogue talent
General
Ultimate Wilderness
Your bond with your animal companion or familiar is unusually close.
General
Advanced Race Guide
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Requires<p class="stat-block-1">Orc.</p>
Metamagic
+1 spell level
Advanced Player's Guide
You can direct a failed spell against a different target.
Monster
Horror Adventures
You can retarget one of your spell-like abilities when it fails to affect its original target.
RequiresSpell-like ability at caster level 4th or higher
Metamagic
Elemental Master's Handbook
After casting a water-descriptor spell you are sheathed in salt water, gaining DR/piercing equal to the spell's level for 1 round, with no slot cost increase.