Pathfinder 1e Feat Combat Style

Shikigami Manipulation

While in Shikigami Style, treat a magic item used as an improvised weapon as having an enhancement bonus equal to its caster level / 4 (max +5).

Browse feats
Type
Combat, Style
Prerequisites
Catch Off-Guard or Throw Anything, Shikigami Mimicry, Shikigami Style, Use Magic Device 5 ranks.
Spell Level
—
Availability
Selectable feat

While using Shikigami Style, you can treat any magical item you're using as an improvised weapon as if it granted an enhancement bonus on attack and damage rolls equal to the item's caster level divided by 4 (minimum +1), to a maximum bonus of +5.

Special: A character with this feat and Equipment Trick who uses magical equipment to perform a trick can add a bonus equal to the item's caster level divided by 4 (minimum +1) on skill or combat maneuver checks attempted as part of the trick.

Prerequisites

Shikigami Style, Shikigami Mimicry, Use Magic Device 5 ranks, Catch Off-Guard or Throw Anything
Attribution

Rules content from Paizo Inc., reproduced by TheCrazyGM under the Open Game License v1.0a. Licensing for reproduced SRD content is covered by the site's Section 15 register.

Martial Arts Handbook · OGL-1.0a

Added to the library by eco_the_exploiter on Nov. 7, 2026.

Rules Mechanics: Open Game Content — OGL-1.0a

Open Game Content reproduced from Martial Arts Handbook by TheCrazyGM under the OGL-1.0a. Copyright in the reproduced material is held by its original publisher, named in this site's Section 15 notice. The core designation is TheCrazyGM's assertion that the material faithfully matches its cited source; that attestation was recorded by Martial Arts Handbook on 2026-11-07.

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