Library / Talent Pools

Raging Songs

Every Raging Songs tag, grouped by the class or archetype that grants it.

1 round per target: allies within 60 ft take beast shape I (Small); II at 14th, III at 18th. Medium at 10th.

Allies within 30 ft treat ability damage, drain, and penalties as 2 lower; 4 at 15th, 6 at 20th. Never below 0.

Enemies within 30 ft that hear the skald are shaken while the song lasts (sonic, mind-affecting fear).

As inspired rage, but +2 morale melee attack/damage and +2 vs. paralysis and sleep, -1 AC. Scales at 4th/8th/16th.

Allies' weapons within 60 ft gain +1 enhancement (+1 per 5 levels) or special abilities; max bonus drops as weapons are added.

As distraction vs. fear saves, using Intimidate at -10; allies can use that result as the DC to demoralize them.

10-minute epic, 1 round: a hero gets a circumstance bonus on Diplomacy/Intimidate vs. listeners equal to inspired rage's Will bonus.

Named target, failed Will: no morale/teamwork bonuses, no allies, saves vs. all spells. Foes within 60 ft must save or shun it.

One foe within 30 ft, failed Will: -2 AC/attacks, no Int/Dex/Cha skills, concentration DC 15+spell level. +1 foe at 7th, then every 4.

Allies gain +2 morale Int/Cha and +1 Will, -1 AC; no Strength skills or Con-check efforts. Will +1 per 4 levels.

Allies gain +1 competence attack and +1 morale saves; +1 more at 6th, 12th, and 18th.

+2 Str/Con, +1 Will (morale), -1 AC for allies; no Cha/Dex/Int skills. Will +1 per 4 levels; Str/Con +2 at 8th/16th.

Will save or a creature within 30 ft is confused, -2 AC and Reflex, loses shield; an ally can dance to add a target.

Beam of sunlight: 30-ft bright light around the skald; the song works as the fascinate bardic performance.

Acts as shatter on objects up to 10 lb/level (+5 lb per extra round); 2d6 per round, max 20d6, dealt when the song ends.

Counterspell as an immediate action without ending the song; costs 1 round of raging song per spell level besides the slot.

As song of marching; allies also gain Endurance and the boaster's Diehard, Fast Healer, and related feats, ignoring prerequisites.

Once per round, allies within 60 ft add 1/2 skald level to a Wisdom check or Wisdom-based skill check.

Spend 1 round: allies within 60 ft may hustle for 1 hour with no fatigue or nonlethal damage from it.

4 rounds: geas/quest on a truly willing target. At 14th, up to 1 willing creature per skald level. Broken reward = ex-archetype.

4 more rounds: enthralled foes under 4 HD and Wis under 16 get foster hatred; those who fail gain the song's effects vs. the target.

Allies gain a Stealth bonus of half skald level and can try Stealth without cover or concealment; audible only to them.

Once per round, allies within 60 ft add 1/2 skald level to a Strength check or Strength-based skill check.

1 round, 1 hour: allies within 90 ft gain terrain-based climb, swim, or +10 ft speed. Doubles at 13th, triples at 19th.

4 rounds: tongues for the speaker and creatures in a 60-ft spread; skald level is the caster level.

Influence animals like a Diplomacy/Intimidate check: d20 + skald level + Cha. Plants, magical beasts, drunk: -4.

1 round/ally/round: revive a dead ally within 60 ft as raise dead; the ally is staggered.

1 round, 1 hour: allies within 60 ft gain low-light vision and +2 competence on Perception and Survival.

One ally within 60 ft takes a draconic aspect as form of the dragon I (no breath weapon); 1 round of song each round.

OGL 1.0a Notice. Pathfinder-derived Open Game Content on this page is used under the Open Game License v1.0a and Section 15 notice.