Aboleth
As befits their hideous primeval appearance, the hermaphroditic aboleths are among the world's oldest forms of life. Ancient even when the gods first turned their eyes to the Material Plane, the aboleths have always existed apart from other mortal life, alien and cold and endlessly plotting. They once ruled the world with vast empires, and today view most other forms of life as either food or slaves—and sometimes both. They disdain the gods and see themselves as the true masters of creation. An aboleth is 25 feet long and weighs 6,500 pounds.
In the darkest reaches of the sea, aboleths still dwell in grotesque cities built in nauseating and cyclopean styles. There they are served by countless slaves culled from every nation, air-breathing and aquatic alike, although the air-breathing slaves are doubly bound by magic and the need to constantly replenish their water-breathing ability via the excretions of their aboleth masters. Lone aboleths are often advance scouts for these hidden cities, seeking out new slaves.
- HP
- 84 (8d8+48)
- AC
- 20, touch 9, flat-footed 19 (+1 Dex, +11 natural, -2 size)
- Speed
- 10 ft., swim 60 ft.
- Init
- +5
- Melee
- 4 tentacles +10 (1d6+5 plus slime)
- Space
- 15 ft.
- Reach
- 15 ft.
- BAB
- +6
- CMB
- +13
- CMD
- 24 (can't be tripped)
- Fort
- +8
- Ref
- +5
- Will
- +11
<p class="stat-block-1"> You get a +4 bonus on initiative checks.</p>
<p class="stat-block-1"> You get a +2 bonus on all Will saving throws.</p>
<p class="stat-block-1"> You get a +2 bonus on all Reflex saving throws.</p>
<p class="stat-block-1"> You gain a +1 bonus on all attack rolls you make using the selected weapon.</p>
Bluff +11, Intimidate +14, Knowledge (any one) +13, Perception +14, Spellcraft +13, Swim +24
- Type
- Aberration
- Alignment
- LE
- Size
- Huge
- Environment
- any aquatic
- Organization
- solitary, pair, brood (3-6), or shoal (7-19)
- Treasure
- double
- Senses
- darkvision 60 ft.; Perception +14
- Languages
- Aboleth, Aklo, Aquan, Undercommon
- Source
- Bestiary
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Uses feat: Improved Initiative (Feat)House/Core — covered by the site's Section 15.
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Uses feat: Iron Will (Feat)House/Core — covered by the site's Section 15.
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Uses feat: Lightning Reflexes (Feat)House/Core — covered by the site's Section 15.
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Uses feat: Weapon Focus (Feat)House/Core — covered by the site's Section 15.
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Knows spell: Hypnotic Pattern (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Illusory Wall (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Mirage Arcana (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Persistent Image (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Programmed Image (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Project Image (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Veil (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Dominate Monster (Spell)House/Core — covered by the site's Section 15.
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