Library / Bestiary

Aboleth

CR 7.00 Aberration LE Huge
Four long tentacles writhe from this three-eyed fish-like creature's flanks, and its green body glistens with thick, clear slime.

As befits their hideous primeval appearance, the hermaphroditic aboleths are among the world's oldest forms of life. Ancient even when the gods first turned their eyes to the Material Plane, the aboleths have always existed apart from other mortal life, alien and cold and endlessly plotting. They once ruled the world with vast empires, and today view most other forms of life as either food or slaves—and sometimes both. They disdain the gods and see themselves as the true masters of creation. An aboleth is 25 feet long and weighs 6,500 pounds.

In the darkest reaches of the sea, aboleths still dwell in grotesque cities built in nauseating and cyclopean styles. There they are served by countless slaves culled from every nation, air-breathing and aquatic alike, although the air-breathing slaves are doubly bound by magic and the need to constantly replenish their water-breathing ability via the excretions of their aboleth masters. Lone aboleths are often advance scouts for these hidden cities, seeking out new slaves.

STR
20
DEX
12
CON
22
INT
15
WIS
17
CHA
17
HP
84 (8d8+48)
AC
20, touch 9, flat-footed 19 (+1 Dex, +11 natural, -2 size)
Speed
10 ft., swim 60 ft.
Init
+5
Melee
4 tentacles +10 (1d6+5 plus slime)
Space
15 ft.
Reach
15 ft.
BAB
+6
CMB
+13
CMD
24 (can't be tripped)
Fort
+8
Ref
+5
Will
+11

<p class="stat-block-1"> You get a +4 bonus on initiative checks.</p>

Iron Will from Feat

<p class="stat-block-1"> You get a +2 bonus on all Will saving throws.</p>

Lightning Reflexes from Feat

<p class="stat-block-1"> You get a +2 bonus on all Reflex saving throws.</p>

Weapon Focus from Feat

<p class="stat-block-1"> You gain a +1 bonus on all attack rolls you make using the selected weapon.</p>

Bluff +11, Intimidate +14, Knowledge (any one) +13, Perception +14, Spellcraft +13, Swim +24

spell-like abilities:
At will—Hypnotic Pattern, At will—Illusory Wall, At will—Mirage Arcana, At will—Persistent Image, At will—Programmed Image, At will—Project Image, At will—Veil, 3/day—Dominate Monster
Details
Type
Aberration
Alignment
LE
Size
Huge
Environment
any aquatic
Organization
solitary, pair, brood (3-6), or shoal (7-19)
Treasure
double
Senses
darkvision 60 ft.; Perception +14
Languages
Aboleth, Aklo, Aquan, Undercommon
Source
Bestiary
Sources Used in This Record
12 House/Core
  • Uses feat: Improved Initiative (Feat)
    House/Core — covered by the site's Section 15.
  • Uses feat: Iron Will (Feat)
    House/Core — covered by the site's Section 15.
  • Uses feat: Lightning Reflexes (Feat)
    House/Core — covered by the site's Section 15.
  • Uses feat: Weapon Focus (Feat)
    House/Core — covered by the site's Section 15.
  • Knows spell: Hypnotic Pattern (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Illusory Wall (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Mirage Arcana (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Persistent Image (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Programmed Image (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Project Image (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Veil (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Dominate Monster (Spell)
    House/Core — covered by the site's Section 15.
OGL 1.0a Notice. Pathfinder-derived Open Game Content on this page is used under the Open Game License v1.0a and Section 15 notice.