Library / Bestiary

Aeon, Theletos

CR 7.00 Outsider N Medium
Four bandy limbs, each splitting at the elbow into two three-fingered forearms, emerge from this creature's crystalline body.

The strange theletos is the guardian of the duality between freedom and fate. Slavery is no more of an issue to a theletos than is true freedom, but without one, the other cannot exist. In areas where slavery is rife, a theletos might aid in freeing some slaves, while in regions where slavery has been abolished, this strange being works to subjugate many creatures with its own mind-controlling spell-like abilities—often encouraging them to further undertake acts of slavery themselves. The theletos is also a guardian of fate and prophecy, and while for some creatures it might allow glimpses of futures, others who peer into the future almost seem to cause the aeon physical pain. The theletos cannot explain why one seer might be allowed to divine futures while another should not—it knows only that some prophets should be denied this pursuit.

A theletos is 5 feet tall and weighs 100 pounds.

STR
18
DEX
14
CON
17
INT
11
WIS
19
CHA
12
HP
76 (9d10+27); fast healing 5
AC
20, touch 15, flat-footed 17 (+2 deflection, +2 Dex, +1 dodge, +5 natural)
Speed
30 ft., fly 30 ft. (poor)
Init
+6
Melee
2 slams +13 (1d6+4), 2 tentacles +8 (1d4+2 plus fate drain)
Space
5 ft.
Reach
5 ft.
BAB
+9
CMB
+13
CMD
28 (can't be tripped)
Fort
+9
Ref
+5
Will
+12
SR
18

Weapons: Martial, Simple

Wreath of Fate — As a full-round-action every 1d4 rounds, a theletos can release a 60-foot cone of energy from its chest. Any intelligent creature struck by this cone must make a DC 15 Will save or become nearly overwhelmed with the knowledge of various fates that destiny has in store for him—there is no way to make sense of these myriad dooms and boons, and as a result, the victim is staggered. As long as this condition persists, the victim may choose to make two rolls when attempting an attack roll, a saving throw, or a skill check—he must accept the worse of the two rolls, but in so doing the wreath of fate passes from his soul and he is no longer staggered by this ability. Wreath of fate is a curse effect, and as such can be affected by remove curse or break enchantment—the effective caster level of this curse is equal to the theletos's HD (CL 9th in most cases). The save DC is Charisma-based.

extension of all

void form

Dodge from Feat

<p class="stat-block-1"> You gain a +1 dodge bonus to your AC. A condition that makes you lose your Dex bonus to AC also makes you lose the benefits of this feat.</p>

<p class="stat-block-1"> You get a +4 bonus on initiative checks.</p>

Improved Iron Will from Feat

<p class="stat-block-1"> Once per day, you may reroll a Will save. You must decide to use this ability before the results are revealed. You must take the second roll, even if it is worse.</p>

Iron Will from Feat

<p class="stat-block-1"> You get a +2 bonus on all Will saving throws.</p>

Fly -2, Intimidate +13, Knowledge (planes) +16, Perception +16, Sense Motive +16, Spellcraft +12, Stealth +14

spell-like abilities:
At will—Augury, At will—Command, At will—Doom, At will—Sanctuary, 3/day—Bestow Curse, 3/day—Enthrall, 3/day—Touch Of Idiocy, 3/day—Dispel Magic, 3/day—Remove Curse, 3/day—Suggestion, 1/day—Charm Monster, 1/day—Geas, Lesser
Details
Type
Outsider
Alignment
N
Size
Medium
Environment
any (Outer Planes)
Organization
solitary, pair, or collective (3-12)
Treasure
none
Senses
darkvision 60 ft.; Perception +16
Languages
envisaging
Source
Bestiary 2
Sources Used in This Record
16 House/Core
  • Uses feat: Dodge (Feat)
    House/Core — covered by the site's Section 15.
  • Uses feat: Improved Initiative (Feat)
    House/Core — covered by the site's Section 15.
  • Uses feat: Improved Iron Will (Feat)
    House/Core — covered by the site's Section 15.
  • Uses feat: Iron Will (Feat)
    House/Core — covered by the site's Section 15.
  • Knows spell: Augury (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Command (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Doom (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Sanctuary (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Bestow Curse (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Enthrall (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Touch Of Idiocy (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Dispel Magic (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Remove Curse (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Suggestion (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Charm Monster (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Geas, Lesser (Spell)
    House/Core — covered by the site's Section 15.
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