Library / Bestiary

Agathion, Leonal

CR 12.00 Outsider NG Medium
This lion-headed humanoid has golden fur, sharp teeth, and long cat-like claws on its hands and feet.

A leonal is a lion-like agathion, noble and fierce. Though gentle with their families and patient with strangers on their home plane, in battle leonals are deadly foes of evil and cruelty. They hunt fiends and other evil monsters, silently tailing their prey until they find the right time to leap and slash. Leonals pride themselves on their hunting prowess, and few land creatures can match their speed. Although capable of using weapons, the majority of leonals prefer to battle evil with tooth and claw.

Leonals like their battles to be straightforward affairs. They begin with a roar to put their foes off balance, then follow up with claw and bite attacks. They closely coordinate with others in their pride, watching one another's flanks and setting up devastating attacks. They mainly use their magical abilities against large numbers of weaker foes and against those they need to capture or incapacitate without dealing harm to them.

Leonals stand 6 feet tall and weigh 270 pounds on average. Males usually have manes of either dark gold or black hair, which may only surround the head or may extend onto the shoulders and chest. Female leonals do not have manes, but may have longer hair on the back of the neck.

STR
27
DEX
17
CON
20
INT
14
WIS
14
CHA
15
HP
147 (14d10+70)
AC
27, touch 14, flat-footed 23 (+3 Dex, +1 dodge, +13 natural; +4 deflection vs. evil)
Speed
60 ft.
Init
+7
Melee
bite +23 (1d8+8 plus grab), 2 claws +23 (1d6+8)
BAB
+14
CMB
+22 (+26 grapple)
CMD
36
Fort
+14
Ref
+12
Will
+6; +4 vs. poison, +4 resistance vs. evil
DR
10/evil and silver
SR
23
Racial Modifiers
+4 Acrobatics, +4 Stealth

Weapons: Martial, Simple

Roar — Up to three times per day, a leonal can emit a powerful roar as a standard action. Each roar affects a 60-foot cone with the effects of a holy word spell and also deals 2d6 points of sonic damage to all creatures in the area (DC 21 Fortitude negates). This is a sonic effect. The save DC is Charisma-based.

pounce

rake (2 claws +23, 1d6+8)

lay on hands (7d6, 9/day, as a 14th-level paladin)

Dodge from Feat

<p class="stat-block-1"> You gain a +1 dodge bonus to your AC. A condition that makes you lose your Dex bonus to AC also makes you lose the benefits of this feat.</p>

<p class="stat-block-1"> You get a +4 bonus on initiative checks.</p>

Mobility from Feat

<p class="stat-block-1"> You get a +4 dodge bonus to Armor Class against attacks of opportunity caused when you move out of or within a threatened area. A condition that makes you lose your Dexterity bonus to Armor Class (if any) also makes you lose dodge bonuses.</p><p class="stat-block-2">Dodge bonuses stack with each other, unlike most types of bonuses.</p>

Spring Attack from Feat

<p class="stat-block-1"> As a full-round action, you can move up to your speed and make a single melee attack without provoking any attacks of opportunity from the target of your attack. You can move both before and after the attack, but you must move at least 10 feet before the attack and the total distance that you move cannot be greater than your speed. You cannot use this ability to attack a foe that is adjacent to you at the start of your turn.</p>

Weapon Focus from Feat

<p class="stat-block-1"> You gain a +1 bonus on all attack rolls you make using the selected weapon.</p>

Acrobatics +24 (+36 jump), Handle Animal +19, Intimidate +19, Knowledge (any one) +19, Perception +19, Sense Motive +19, Spellcraft +16, Stealth +24

spell-like abilities:
Constant—Speak With Animals, At will—Detect Thoughts, At will—Fireball, At will—Hold Monster, 3/day—Cure Critical Wounds, 3/day—Neutralize Poison, 3/day—Remove Disease, 3/day—Wall Of Force, 1/day—Heal
Details
Type
Outsider
Alignment
NG
Size
Medium
Environment
any land (Nirvana)
Organization
solitary, pair, or pride (3-8)
Treasure
standard
Senses
darkvision 60 ft., low-light vision, scent; Perception +19
Languages
Celestial, Draconic, Infernal; speak with animals, truespeech
Source
Bestiary 2
Sources Used in This Record
14 House/Core
  • Uses feat: Dodge (Feat)
    House/Core — covered by the site's Section 15.
  • Uses feat: Improved Initiative (Feat)
    House/Core — covered by the site's Section 15.
  • Uses feat: Mobility (Feat)
    House/Core — covered by the site's Section 15.
  • Uses feat: Spring Attack (Feat)
    House/Core — covered by the site's Section 15.
  • Uses feat: Weapon Focus (Feat)
    House/Core — covered by the site's Section 15.
  • Knows spell: Speak With Animals (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Detect Thoughts (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Fireball (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Hold Monster (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Cure Critical Wounds (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Neutralize Poison (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Remove Disease (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Wall Of Force (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Heal (Spell)
    House/Core — covered by the site's Section 15.
OGL 1.0a Notice. Pathfinder-derived Open Game Content on this page is used under the Open Game License v1.0a and Section 15 notice.